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> trigger problem with the last FS nod mission
Lin Kuei Ominae
post Apr 30 2008, 12:38 PM
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I recently played the last FS nod mission (fsnod09.map) and had to notice a problem with the AI.
In the moment when you normally get the small Cabal Base in the NE revealed (Core, Firestorm defense etc), in my mod it doesn't only reveal Cabal, it also makes him an ally to me. (i can see Cabals energy state on the PPs and he won't attack me anymore)

Has anyone an idea what modification in rules.ini can cause a normal map reveal trigger to change into an ally trigger?
Or can someone find out how the whole reveal stuff works in this last mission? (maybe it's a short "make ally - undo ally" thing, but the "undo ally" doesn't works anymore and he stays an ally)

Since all my new stuff is added to the end of each rules.ini list ([InfantryTypes], [BuildingTypes] etc), it shouldn't affect the original stuff which is still almost the same.

This post has been edited by Lin Kuei Ominae: Apr 30 2008, 12:47 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Shadow Team
post Apr 30 2008, 01:04 PM
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really weird, it never happens to me before hmm.gif, maybe you can try to look at Globals Variable Names or Houses and Sides section in Rules.ini, i'm not really sure.confused.gif


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Lin Kuei Ominae
post Apr 30 2008, 01:25 PM
Post #3


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



i found the problem.
It's the Paranoid= key which i've set to no.
With Paranoid=no, Cabal becomes an ally. wallbash.gif (i can't believe that this key can cause so much trouble)

But to make sure that it is this one, i would like to see anyone of you testing this too.

This post has been edited by Lin Kuei Ominae: Apr 30 2008, 01:36 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post



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