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post Apr 28 2008, 04:42 PM
Post #1


Attack Buggy
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Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



First, is a proper remake of the starport's dropship. It's still missing the cargo bay. And it's likely that it will be transformed into a voxel for use in the campaign and maybe singleplayer, BTW this is the intended game size.


Second, this is a untextured, unfinished model. Yeah, I know it resembles a Space Marine drop pod (which wasn't on purpose BTW). It isn't a drop pod; it's a building have fun figuring to which side belongs and what purpose it has.


Third, another unfinished, untextured building. This is GDI's tiberium silo; it stores tiberium, not much to say abut it lol.gif


Fourth, I started something I said I was going to do, retexturing my 3D models. Here's the Leviathan retextured with C&C3 textures tongue.gif


Click in the image for background size tongue.gif.

BTW constructive criticism is HIGHLY appreciated.


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Scorch
post Apr 28 2008, 09:20 PM
Post #2


Commando
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Joined: 4-January 08
From: New home -_-
Member No.: 1,092
Alliance: GDI
Favorite game: Tiberian Sun



Yeah, I was going to say it WAS a Pelican dropship, untill I saw a few distinguishing features that the dropship you have lacked. And had. You should add a gun turret to the bottom or add missile pods under the wings. Those are both in the Halo universe, of course.

The untextured structure you have there looks very interesting. It could be used as a HUGE bomb of sorts.

The Tib Silo looks beautifull! Will it raise with more Tiberium stored? Though, I'm confused with the raising of the Silo itself.

That mech is awesome!
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Machine
post Apr 29 2008, 08:18 PM
Post #3


Attack Buggy
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Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



MOAR UPDATES!!


Deploy animation for the Leviathan; I feel it's lacking something, so feedback is appreciated.

@Scorch:
The dropship is going to be used as an animation for GDI's starport, in a TD airstrip style.
So it won't have weapons, though I won't deny that I have considered making an armed version if I can get a nice airstrike superweapon ;P.

The secret building is owned by GDI, and on a side note it can't be sold, but it is buildable.

The silo was originally GDI's Outpost, a deployable building in MCV's style, it would be used as those base expansion nodes found in many RA2 mods.
But also as a strong turret which used the component tower logic and a sensor array. But I didn't like the design (the idea is still in BTW), since it looked too much like a Tiberium silo lol.gif.
The animation is something that I skipped without noticing it, it is likely going to stay, but in the opposite direction (lowering when it's getting full).


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