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Ixith
post Mar 27 2008, 04:28 PM
Post #1


Cyborg Reaper
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Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



This thread will be used for suggestions that you may have!

I am going to guess that most of the suggestions that show up here will be ideas for new missions. Of course any kind of suggestion is welcomed! smile.gif

So let me hear them!


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KingByng
post Apr 25 2008, 12:25 AM
Post #2


Cyborg
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Alliance: GDI
Favorite game: Tiberian Sun



I have a new idea, and it can work for both GDI or Nod. The other side had launched a large attack on your base. While you managed to push back their attack, they destroyed your power supply, refinery, construction yard, war factory, and radar, and all you have is some (like 5) full silos and a barracks, along with your remaining defence force and a harvester that managed to survive. The enemy had set up several outposts, far from the main base. You need to capture these outposts in order to make an effective defence in case the enemy attacks again before reinforcements arrive/evacuations can proceed safely. Each outpost would have only a few buildings with specific jobs, like one outpost is near a tiberium field and has a refinery and some silos, another just has a radar and some power plants, one with a few barracks, etc. You would need to capture a specific amount of each building to complete the mission (say 5 power plants, 1 radar, 2 barracks, a con yard and a war factory). At first, the outpost would be hardly defended, as the enemy thinks you to be defeated, but every time you capture an outpost, the remaining ones become better defended. There ought to be a benefit for each outpost, like capturing the refinery brings in 10 000 credits, capturing the radar reveals the remaining outposts, etc. The outposts should be far apart, with some easy to find, but others hidden and difficult to locate (like the barracks are near a road, radar is hidden in the mountains in a corner). It can be timed, to add pressure, but I think that if it is, it should be a big countdown (3 hours, like in Nod's last TS mission).

This post has been edited by BlackieChan: Apr 25 2008, 12:27 AM


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Posts in this topic
- Ixith   Suggestions   Mar 27 2008, 04:28 PM
- - Scorch   I saw you didn't have any of the Forgotten mis...   Mar 27 2008, 05:46 PM
- - ShDwBoRn   The forgotten could stage a quick in and out assau...   Mar 27 2008, 06:22 PM
- - Ixith   Thanks for the ideas guys! I will probably use...   Mar 28 2008, 02:37 AM
|- - Lin Kuei Ominae   idea a: similar to the firestorm cabal mission whe...   Mar 29 2008, 02:26 AM
|- - Ixith   Some great suggestions guys! QUOTE (Lin Kuei ...   Mar 29 2008, 06:34 PM
|- - Lin Kuei Ominae   QUOTE (Ixith @ Mar 29 2008, 07:34 PM) Hmm...   Mar 29 2008, 11:58 PM
|- - Ixith   QUOTE (Lin Kuei Ominae @ Mar 29 2008, 07...   Mar 31 2008, 02:14 AM
|- - Lin Kuei Ominae   QUOTE (Ixith @ Mar 31 2008, 02:14 AM) Hmm...   Mar 31 2008, 10:02 AM
- - BlackieChan   My idea: You are the commander of the mutant commu...   Mar 29 2008, 03:07 AM
- - Scorch   I don't know, but I thought maybe you'd li...   Apr 1 2008, 11:10 PM
|- - Ixith   QUOTE (Scorch @ Apr 1 2008, 07:10 PM) I d...   Apr 2 2008, 03:01 AM
- - Scorch   Yeah, sweet thanks. And you're welcome?   Apr 2 2008, 09:05 PM
|- - Lin Kuei Ominae   I've a new idea. How about recreating FMV...   Apr 4 2008, 02:11 PM
- - Ixith   Hmm...I'll look into that LKO. If the movies c...   Apr 4 2008, 07:51 PM
- - Ixith   hmm I like basic screwed from the get go idea. I a...   Apr 26 2008, 01:24 AM
- - BlackieChan   I've got patience, I'm just glad you haven...   Apr 26 2008, 01:36 AM
|- - Lin Kuei Ominae   treasure run player side: mutant a huge map, maybe...   May 13 2008, 10:41 PM
- - CrashKing   No offence to your idea, but I think making a 200x...   May 18 2008, 10:25 AM
- - Ixith   I like your newer mission idea there LKO. Though I...   May 22 2008, 10:28 PM


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