
Cyborg

Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun

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I have a new idea, and it can work for both GDI or Nod. The other side had launched a large attack on your base. While you managed to push back their attack, they destroyed your power supply, refinery, construction yard, war factory, and radar, and all you have is some (like 5) full silos and a barracks, along with your remaining defence force and a harvester that managed to survive. The enemy had set up several outposts, far from the main base. You need to capture these outposts in order to make an effective defence in case the enemy attacks again before reinforcements arrive/evacuations can proceed safely. Each outpost would have only a few buildings with specific jobs, like one outpost is near a tiberium field and has a refinery and some silos, another just has a radar and some power plants, one with a few barracks, etc. You would need to capture a specific amount of each building to complete the mission (say 5 power plants, 1 radar, 2 barracks, a con yard and a war factory). At first, the outpost would be hardly defended, as the enemy thinks you to be defeated, but every time you capture an outpost, the remaining ones become better defended. There ought to be a benefit for each outpost, like capturing the refinery brings in 10 000 credits, capturing the radar reveals the remaining outposts, etc. The outposts should be far apart, with some easy to find, but others hidden and difficult to locate (like the barracks are near a road, radar is hidden in the mountains in a corner). It can be timed, to add pressure, but I think that if it is, it should be a big countdown (3 hours, like in Nod's last TS mission).
This post has been edited by BlackieChan: Apr 25 2008, 12:27 AM
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