Heh, nice bump there.. although I think it's ok since I wanted more comments for this map.
Btw, could update the link in the first post to 1.1?You can find version 1.1 from post #6.
QUOTE (Team Black @ Apr 15 2008, 12:46 AM)

WOW
sorry it took so long to spot this map..
This map has a lot of good eye candy and good lighting, nice layout, I also like the day/night thing you did with it.
I also think I succeed quite well here.
QUOTE (Team Black @ Apr 15 2008, 12:46 AM)

My biggest problem with this map are the overpowered civilians. It's one thing to make them a small harassment, but anything more than that is straight annoying to the gameplay.
1. The AI attacks civilians as if they were a player
2. Your units will not auto attack the neutral house. I got very sick of having laser-cars go to the middle of my base unchallenged and then unloading all sorts of super-missile infantry all over the place.
3. These civilians here are straight overpowered. They're everywhere, killing everything.. a pickup killed my mammoth MK2! I don't even want to start on the superheavy obelisk-of-darknesses all around.
It makes it very annoying to try and scout, and attack, then have your army die by a few railgun-carrying civilians
Mmm, the original idea (the fighting civilians, not the layout or anything other things in this map) was taken from the RA1 map "The Hills Have Eyes", which had über fighting civilians around attacking everyone =P
The map was quite fun, since your units automatically attacked the civilians (although in rare cases they could destroy your whole base, which wasn't that fun).
However, the way TS handles the Neutral house made the idea quite boring and annoying, like you said.
1. This is a good and a bad thing at the same time. While the AI attacks the civilians, they don't attack other players, but they also don't get killed by the civilians. Also, at least I sometimes attacked the cities just because of the loaded trucks (crates!) there, and it was interesting to see the AI attack them too.
2.
Did you download version 1.0 from the first post or version 1.1 from some posts below the first one? (this is a very important thing..
In version 1.1 the civilians' behaviour is much better compared to 1.0. For example, they attack only base defenses, since base defenses shoot back automatically, the civilians have been made weaker and some other scripts were fixed.)
3. That was the original idea!.. But the way TS handles houses made it a bit annoying. The cities are quite easy to deal with though.
QUOTE (Team Black @ Apr 15 2008, 12:46 AM)

Take away the fighting civilians, and you've got a spotlight

Keep some SAM and some small outposts, but please get rid of the major stuff
I'm not sure if I will update the map this late.. It's 3½ months old and doesn't fit well into my current style.
I will do so if some other mappers think the same though.. I think you quite can't decide on the spotlight by yourself.
There is also a thing I hate in this map: The poor performance. When the "late night" stage comes, dozens of lightposts activate and the map becomes really heavy.
(My new computer has stuff like Athlon 64 X2 4200+, 2 GB RAM, an about two year old Radeon card etc., and the game starts slowing down with my personal mod's AI (much heavier and better than the original TS one) and 6 players while I play this map.)
This post has been edited by ^Rampastein: Apr 15 2008, 02:49 PM