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> [FS] Polaris 2-4, 1 Year in the MAKING!
ORCACommander
post Apr 11 2008, 09:24 PM
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Favorite game: Tiberian Sun



Hi all Well I finally decided to get off my fat ass and do something productive. Since I am limited in talent when it comes to mapping I have decided to start off small and start with a map converted from RA2. The origonel map name was Brink of Disaster. I hope it doesn't turn out like that lol. So here is the mini map and stats:

Map Name: [FS] Polaris (2-4)
MoneyOnMap: 250k+
RedTib: yes
Cities: Plenty of small villages
MainFeatureofthe Map: ICE!
Triggers: Moving vehicles and truck reinforcements done by Ixith
Atmosphere: Late Twilight with spotlights and Alpha posts
ModifiedRules: yes; artillery weapons and their warheads
RequiresFirestorm: Yes it will but might get by on 2.03 but not sure
AIEnhancements: Yes and they are made by the guy who made the terminator AI in a RA2 mod: Tony
FastXWISTransfer: Yes tested online transfer and it was done in less than 3 minutes
Version: 1.0 4/11/2008

Thanks to Team Black with online testing and the mega previews.

here is the mini!
Attached Image

The Not so Mini Mini:
click to see mega mega preview


This post has been edited by BloodReign: Apr 11 2008, 09:26 PM
Attached File(s)
Attached File  fs_polaris_2_4.zip ( 126.32K ) Number of downloads: 305
 


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Rampastring
post Apr 15 2008, 02:22 PM
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Favorite game: Tiberian Sun



I agree with Ixith and Crashking about the spotlighting.

About the map.. I haven't played it or even looked at it in FinalSun, but the megamap tells enough of the detail.

The level of the lighting is way too high. The lighting changes too much when the height changes.. look at the cliffs. Usually when I start a snow map I just instantly put the level to 0.000001 to avoid this.

The terrain detail looks quite good, expect that it's too flat.

The lighting could also use more variety. Right now the only places where it is different from the map's normal lighting are the tiberium fields and the cities.

I won't say my opinion on the spotlight since I haven't played it, but the detail and lighting could use more work.

Also, the layout isn't his work.. In my opinion, if it deserves a spotlight then the map must have some really good AI scripting and other stuff.

Anyway, good work here wink1.gif

QUOTE
cliffs being brighter thats the way it happens in nature tongue.gif


Yea, that's right, but TS doesn't make it look good. If you want brighter cliffs, I suggest putting invisible light posts there.


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