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Rampastring
post Jan 1 2008, 02:06 PM
Post #1


Tick Tank
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Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



Since I can edit my posts now, I've updated the download of the newest map version (1.2) to this post (It was in post #25 originally).

Here is my third map.

Size: 120x140
Players: 6
Mapper: ^Rampastein
Lighting: Bright "golden", will change to dark red after some time of gameplay.
Tiberium amount: Medium

The civilians in the area are annoyed of the war and of the battles in the area, and have warned the commanders that if they kill too many of the civilians they should start digging graves for their soldiers.

It's the end of summer in this map, and the night is coming while the players are building their bases and fighting in the area.

After some time the night comes, and there is a beautiful red glow in the sky.

This map's lighting will start going darker and more red while playing, but it doesn't have a day/night loop.

Day will last long, then it starts getting darker quickly, then it comes red, and after a long time it becomes even darker and the red glow in the sky gets stronger, making the ground red too.

This map has the following keys in the AI section.

Paranoid=no ; To make sure the AI players don't ally with the civilians.
ComputerBaseDefenseResponse=8 ; To make sure that the civilians will get some damage if they attack an AI player's base or harvesters.

So, this map is a free-for-all map.

Screenshots:

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**Day**

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**Afternoon**



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**Late afternoon**



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**Early night**



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**Late night**



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Attached File  The_Hills_Have_Eyes_120.zip ( 250.06K ) Number of downloads: 537


This post has been edited by ^Rampastein: Jul 3 2008, 11:23 AM


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Team Black
post Apr 14 2008, 09:46 PM
Post #2


Core Defender
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Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



WOW

sorry it took so long to spot this map..

This map has a lot of good eye candy and good lighting, nice layout, I also like the day/night thing you did with it.

My biggest problem with this map are the overpowered civilians. It's one thing to make them a small harassment, but anything more than that is straight annoying to the gameplay.

1. The AI attacks civilians as if they were a player
2. Your units will not auto attack the neutral house. I got very sick of having laser-cars go to the middle of my base unchallenged and then unloading all sorts of super-missile infantry all over the place.
3. These civilians here are straight overpowered. They're everywhere, killing everything.. a pickup killed my mammoth MK2! I don't even want to start on the superheavy obelisk-of-darknesses all around.
It makes it very annoying to try and scout, and attack, then have your army die by a few railgun-carrying civilians

Take away the fighting civilians, and you've got a spotlight wink1.gif
Keep some SAM and some small outposts, but please get rid of the major stuff

This post has been edited by Team Black: Apr 14 2008, 09:49 PM


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Posts in this topic
- ^Rampastein   FS The Hills Have Eyes (2-6)   Jan 1 2008, 02:06 PM
- - ^Rampastein   Emm.. Sorry for the small bump guys, but I worked ...   Jan 2 2008, 01:09 PM
- - Aro   I've not commented, cause I've not even no...   Jan 2 2008, 02:02 PM
|- - ^Rampastein   QUOTE - Blocky shores, easily fixable. Hm, yeah, ...   Jan 2 2008, 04:35 PM
|- - ^Rampastein   Is this place getting inactive? This map got relea...   Jan 4 2008, 09:28 AM
- - Yuri 08   The map layout looks good, but the lightning could...   Jan 2 2008, 02:08 PM
- - Tartan Bunny   A nice quality map, with great subtle lighting. Go...   Jan 4 2008, 10:28 AM
|- - ^Rampastein   QUOTE (Tartan Bunny @ Jan 4 2008, 12:28 P...   Jan 4 2008, 11:24 AM
- - Aro   I've got my Tiberian Sun working, I'll hav...   Jan 4 2008, 11:06 AM
- - TSHyper   Rampastein sir, seems you have a talent for things...   Jan 4 2008, 11:30 AM
|- - ^Rampastein   Heh, thanks, I started TS mapping/modding and acti...   Jan 4 2008, 01:43 PM
- - TSHyper   Just because you got another game, dont mean you h...   Jan 4 2008, 01:45 PM
|- - ^Rampastein   Well, yeah, you're right, but there are also o...   Jan 4 2008, 02:34 PM
- - TSHyper   VK has found what is causing the WaveClass error, ...   Jan 4 2008, 02:46 PM
|- - ^Rampastein   Hmm, about the map: Should the lighting change be ...   Jan 4 2008, 03:16 PM
- - Aro   I Did promise you I'd get you a full review at...   Jan 10 2008, 10:19 AM
|- - ^Rampastein   A review! Yay! QUOTE (Aro @ Jan 10 2...   Jan 10 2008, 12:34 PM
|- - ^Rampastein   Heh, nice bump there.. although I think it's o...   Apr 15 2008, 02:46 PM
- - Team Black   I did download the latest version.. I'm going...   Apr 15 2008, 03:44 PM
|- - ^Rampastein   QUOTE (Team Black @ Apr 15 2008, 06:44 PM...   Apr 16 2008, 10:25 AM
|- - Ixith   QUOTE (Team Black @ Apr 15 2008, 11:44 AM...   Apr 16 2008, 10:50 AM
|- - ^Rampastein   Hmm, I've been thinking of updating this map. ...   Apr 18 2008, 12:45 PM
- - CommanderSpartan   It would be fun if the civs made themsevles after ...   Apr 18 2008, 06:06 PM
|- - ^Rampastein   Here is version 1.2 I announced about a week ago. ...   Apr 26 2008, 08:53 AM
- - Nod Strike   Look awesome. I should download it. And TB, I agr...   Apr 26 2008, 09:20 PM
- - Arsenal 121   Question: I'm running a modified version of SM...   Apr 28 2008, 04:34 AM
|- - ^Rampastein   QUOTE (Arsenal 121 @ Apr 28 2008, 07:34 A...   Apr 28 2008, 12:02 PM
- - Arsenal 121   How do you place the files into the expandXX.mix f...   Apr 28 2008, 11:56 PM
- - ^Rampastein   Well, I'm not sure if I can explain it clearly...   Apr 29 2008, 06:06 PM


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