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> [FS] Polaris 2-4, 1 Year in the MAKING!
ORCACommander
post Apr 11 2008, 09:24 PM
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From: GDI Command Base, Southern Cross
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Favorite game: Tiberian Sun



Hi all Well I finally decided to get off my fat ass and do something productive. Since I am limited in talent when it comes to mapping I have decided to start off small and start with a map converted from RA2. The origonel map name was Brink of Disaster. I hope it doesn't turn out like that lol. So here is the mini map and stats:

Map Name: [FS] Polaris (2-4)
MoneyOnMap: 250k+
RedTib: yes
Cities: Plenty of small villages
MainFeatureofthe Map: ICE!
Triggers: Moving vehicles and truck reinforcements done by Ixith
Atmosphere: Late Twilight with spotlights and Alpha posts
ModifiedRules: yes; artillery weapons and their warheads
RequiresFirestorm: Yes it will but might get by on 2.03 but not sure
AIEnhancements: Yes and they are made by the guy who made the terminator AI in a RA2 mod: Tony
FastXWISTransfer: Yes tested online transfer and it was done in less than 3 minutes
Version: 1.0 4/11/2008

Thanks to Team Black with online testing and the mega previews.

here is the mini!
Attached Image

The Not so Mini Mini:
click to see mega mega preview


This post has been edited by BloodReign: Apr 11 2008, 09:26 PM
Attached File(s)
Attached File  fs_polaris_2_4.zip ( 126.32K ) Number of downloads: 305
 


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Crash
post Apr 12 2008, 08:14 AM
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Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



I have to agree with ixith there, no map should be spotlighted on the first sight by a moderator. I also have to say the map looks very good in terms of lighting. I do think it lacks in orginality since it's a remade RA2 map, the layout isn't your own creation. I don't like the close-to-symmetric-layout either.

I am not gonna play it, sorry. But looking at in finalsun, I will do.

Detail: 9.5/10 | Great details!
Layout: No rating here as it's just a copied layout from the map you recreated for TS.
Ligthing: 6.5/10 | The green lighting on the tiberium field are a bit strong. Also the red. I think you could drop the level lighting a bit too, it looks out of place having the level change from one height to another that intensly. You can see it very good on the cliffs.
Overall: About 8/10 | I personally don't think it should be spotlighted as the layout and general map idea isn't yours. It is a very nice map though.
Love the effort put into it smile.gif

Not going on triggers, sorry tongue.gif

This post has been edited by CrashKing: Apr 12 2008, 08:16 AM


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