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> A erm... Better Mech Voxel???, by El_Serpiente
Bittah Commander
post Nov 4 2006, 02:33 PM
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Author: El_Serpiente

Here is the latest mech design, several turrets included in the zip; railgun, antiarmour cannon, autocannon and twin rocket pods. If you have any ideas for more turrets please reply here or pm me. Just such a shame that we cant have an upgradeable vehicle. Sigh... :(

TO ALL- Do not worry if this post is bumped, it will probably be by me adding a new turret and/or walkin anim. biggrin.gif

(The walkin anim with twin autocannon turret. In HVA Builder cos voxel viewer throwin hissyfit with the gif anims :x)
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(An anti armour cannon mount, like titan except smaller)
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(Railgun, for all those times you need speed over armour)
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(And twin rocket pods, like Hvr MLRS, but on a mech)
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(And last but not least the zip, with all four types in individual zips. Enjoy!)
Attached File  mechs_128.zip ( 39.54K ) Number of downloads: 137


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cdmt
post Nov 6 2006, 08:49 PM
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Well you can still have a teensy bit of shaking in side to side motion and still look decent. I'm not sure if a little vertical would still look ok because when I stripped off the rail guns on the Mammoth Mark II and placed a turret on top it looked like the turret was bouncing. Of course the MM Mk II also has a large angle of movement through the vertical plane.

I wish westwood had included the option of having animation for the turret and barrel as well as the body like shps. Without this, it precludes you from being able to have rotating gattling guns on voxel turrets while firing. Shps also look better unfortunately.

This post has been edited by cdmt: Nov 6 2006, 08:55 PM
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