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> Mammoth MkII completion, making it fully functional
Tiberian Enigma
post Mar 30 2008, 06:59 PM
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Minigunner
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in its description....it says the mk2 has a rocket launcher....2 side mounted railguns..and an underhead machine gun.....i know the machine gun wasnt shown in -game due to technical limitations, yet deos anyone know if maybe westwood left code in for it.....the main point is.....is it possible to make the mkii not only use its machine gun, but also fire BOTH railguns..not just the one?
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Crimsonum
post Mar 31 2008, 11:44 AM
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You need to make the railgun particles disappear faster. A unit can fire a second particle-based weapon only after the first one has vanished.


[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70 ;edit this one, lower value makes the particles fade faster
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3
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Lin Kuei Ominae
post Mar 31 2008, 02:06 PM
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Burst=2 makes the same weapon fire twice, but for the second shot it automatically flips the weapon starting point from left to right (or vice versa).

You can't have a unit with 3 weapons. So you have to decide if you want railguns/mg or railguns/rocketlauncher or rocketlauncher/mg.
And no, westwood didn't left code in it for the mg.
However you can remove the rocketlauncher and add a new mg. But for the correct point of the mg muzzle flash you have to edit the art.ini PrimaryFireFLH key (the railgun is postioned by SecondaryFireFLH in art.ini).

This post has been edited by Lin Kuei Ominae: Mar 31 2008, 02:06 PM


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