Some great suggestions guys!
QUOTE (Lin Kuei Ominae @ Mar 28 2008, 10:26 PM)

idea a: similar to the firestorm cabal mission where you used intoxicated civilians to attack a gdi base with mutants following them, my idea is, to have in this mission a mutant animal trainer that collects Visceroids, Jellyfishes and Tiberian Fiends which are wandering around. With these you have to attack and take over a small Nod base. From there you start your final attack to a bigger Nod base.
Ok this should be fairly easy to do actually. You start out with a small group of Mutants from a mutant village. One of which is the trainer guy. You go around finding tib. creatures and bring them back to the village's pin or something. Then once you have found all of the tib. creatures you can start the attack on the small Nod base. From there I might add in something else...not sure. Find help from another mutant village somewhere else on the map.
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idea b: a bridge bombing mission where you have to destroy bridges before the enemy can bring in reinforcements over them. Maybe even triggered in a way, so that the bridges don't explode until the enemy is on them (just some more eye candy).
Hmm a great idea. Though are you thinking this to be a GDI, Nod, or Forgotten mission? As my idea on how to implement this mission changes with each side. GDI=OrcaBombers to take out bridges. Nod=Cargo trucks loaded with explosives. Forgotten=Ghost Stalker and C4 (and would be the best way to set up having the bridges blow up while the enemies are on them)
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idea c: you start with 5 stealthed Mutant Hijackern next to a big battle taking place between Nod and GDI. During this battle you have to take over some of the units (also an mcv that just lands by a dropship and has the GDI base as its goal) and build up a base in a hidden area. Both GDI and Nod are hostile towards the player, but the mission goal is to destroy Nod before the whole GDI base is destroyed. (so you have to protect GDI, even if they probably attack you)
Maybe you can add some trigger, that make GDI more and more allied to the player, dependent on the amount of Nod units and buildings destroyed.
1. your units attack GDI
2. your units avoid attacking GDI
3. GDI doesn't attacks the player anymore
4. GDI is a complete ally
However, GDI can also become hostile again, if too much buildings are destroyed.
Nod should get in this mission a much bigger base than GDI.
-the difficulty is to get the gdi mcv before it can reach the gdi base. But if it gets there it deploys and rebuilds/enhances the slightly damaged base. The player has to find then an alternative for the gdi mcv (maybe a well hidden nod mcv). But on the other side the gdi base gets much stronger with the mcv. So the player has to decide if he wants a strong gdi base and a hard to get mcv, or a weak gdi and an easy to get mcv.
-the 4th stage of the alliance part can only be achieved, if the gdi mcv hasn't been stolen.
Love the idea. Possibly hard to pull off though. But I love it and will try it. I see the easiest way to do the thing with GDI is by using a set of locals. I have a fairly good idea on what I want this map to look like kinda to.

(though layout is the easy part)
As for BlackieChan's suggestion. I like it. A lot of reading but I like it. My only hopes is that the event "12 Credits exceed..." actually works...I don't know yet as I have never used it. But if it works then this mission is a go. As for the convoy trucks. I'm thinking 2 trucks per thing. And a total of 8 convoys. Money crates will hold 1000 therefore you need to get 10 of the 16 trucks. This being because you need to evacuate before the next day and they only have 8 convoys per day.

I think I would use option 1 about the bridge thingie. I just like the Ghost Stalker. Also. I think each convoy should get harder and harder to get. As I mean...Nod would start to suspect something is up if their convoys didn't make it all the way. I have an idea on how to make each convoy get more protected after each time you attack them.

Anyways thanks again guys for the suggestions. If you have anymore let me know!