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> How to make your .vxl's and/or.shp's work
Team Black
post Nov 6 2006, 05:15 PM
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Favorite game: Tiberian Sun



I can't figure this one out on my own, I need some help
I completed 2 voxels, but before I post them here I want to make sure they work like I want them to.

I put the .vxl files and their cameo .shp's in the SUN folder
I added accurate rules.ini and art.ini enteries
I even made an expand40.mix file for them.

I'd load up the game, but every single time it would lock up in "creating theories on likely enemy plan"

What am I missing?

This post has been edited by Team Black: Nov 9 2006, 08:03 PM


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Creagor
post Nov 6 2006, 05:28 PM
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Favorite game: Tiberian Sun



Follow the tutorial at the link below, and check you coded evereything correctly.

http://www.tiberiumweb.com/forums/index.php?showtopic=45

Also, moved to tiberian sun editing forum.


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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