
Cyborg

Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun

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My idea: You are the commander of the mutant community in a city in Kyrgyzstan. Nod recently took control of the area, and you know that they will soon round your people up for experimentation elsewhere. You realize that you need to get your people out of their. Luckily, there is a small bullet train that leads directly to Bishkek, the capital of Kyrgyzstan. Nod has yet to take control of the train station, and so your objective is to get your people to the train before Nod takes the station.
Luckily, you discover Nods weak spot; the bridge. A fast moving river cuts through the centre of town (flowing north-south), and only one bridge survived Nods bombardment of the area. When Nod proceeded to take the town, they set up two bases; a large one in the west and a small one in the east. The large base has no access to Tiberium, so they rely heavily on their eastern base. The city had managed to keep the Tiberium in an isolated spot on the east edge of town, so that is where Nods eastern supply base is located. The train station is also located in the eastern half of town, but a fair distance from the Nod base.
My idea is, as convoys of truck-loaded tiberium cross that lone bridge, you need to use your mutant force wisely to destroy the convoy and collect the money crates they drop. You'd need to destroy 10 or so convoys before you had enough money to take the train out of the city and into the safety of the GDI-held capital city. Once you collect enough money you'd need to blow the bridge and rush for the train. To win, you need your 5 mutant civies to get to the train with about 10 000 credits.
You'd only start with 10 mutant soldiers, plus a Ghost Stalker and about 5 plain old unarmed mutants and a mutant hijacker. Now, I'm not sure on something, so:
Option 1: You need to keep your Ghost Stalker alive until you have enough credits and use him to blow the bridge. Since just having him plant C4 in the bridge repair hut, a trigger would be necessary to take out the bridge. If that doesn't work...
Option 2: A Stealth tank rolls by with the last convoy, use your hijacker to take it and destroy the bridge.
The convoys should only come with one or two buggies and/or attack cycles. Stealth tank for the last one. It should be impossible to get near the large Nod base, as it is heavily defended and the streets near it are well patrolled by tanks and infantry. When you take out the bridge, alarms should sound in both Nod bases, with a load of Cyborgs, buggies and Devil's Tongues leaving that base to secure the bridge. If one unit from the convoy makes it to the large base, it should send units to investigate. Periodically, as the frontlines are nearby, a lone GDI bomber or a pack of Wolverines/Titans comes through to harass the smaller Nod base and Nod patrols. The convoys should be the loaded trucks, and they drop money crates when destroyed. 1 - 3 trucks per convoy.
Whew that was a lot of typing, my original idea just started to blossom into that.
I hope you take it into consideration.
The End
?
(I'm tired)
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