Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun
Thanks for the ideas guys! I will probably use them, though it may be awhile before you see those pop-up into the Mutant Hideout section. Although I may actually draw up some concept layouts just for the hell of it. XD
Keep the suggestions coming guys! The more suggestions the better!
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
idea a: similar to the firestorm cabal mission where you used intoxicated civilians to attack a gdi base with mutants following them, my idea is, to have in this mission a mutant animal trainer that collects Visceroids, Jellyfishes and Tiberian Fiends which are wandering around. With these you have to attack and take over a small Nod base. From there you start your final attack to a bigger Nod base.
idea b: a bridge bombing mission where you have to destroy bridges before the enemy can bring in reinforcements over them. Maybe even triggered in a way, so that the bridges don't explode until the enemy is on them (just some more eye candy).
idea c: you start with 5 stealthed Mutant Hijackern next to a big battle taking place between Nod and GDI. During this battle you have to take over some of the units (also an mcv that just lands by a dropship and has the GDI base as its goal) and build up a base in a hidden area. Both GDI and Nod are hostile towards the player, but the mission goal is to destroy Nod before the whole GDI base is destroyed. (so you have to protect GDI, even if they probably attack you) Maybe you can add some trigger, that make GDI more and more allied to the player, dependent on the amount of Nod units and buildings destroyed. 1. your units attack GDI 2. your units avoid attacking GDI 3. GDI doesn't attacks the player anymore 4. GDI is a complete ally However, GDI can also become hostile again, if too much buildings are destroyed. Nod should get in this mission a much bigger base than GDI. -the difficulty is to get the gdi mcv before it can reach the gdi base. But if it gets there it deploys and rebuilds/enhances the slightly damaged base. The player has to find then an alternative for the gdi mcv (maybe a well hidden nod mcv). But on the other side the gdi base gets much stronger with the mcv. So the player has to decide if he wants a strong gdi base and a hard to get mcv, or a weak gdi and an easy to get mcv. -the 4th stage of the alliance part can only be achieved, if the gdi mcv hasn't been stolen.
This post has been edited by Lin Kuei Ominae: Mar 29 2008, 02:32 AM