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> Frozen Canyon (2-4)
Rampastring
post Mar 14 2008, 01:31 PM
Post #1


Tick Tank
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Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



My fourth map..

Size: 90x90
Players: 4
Theatre: Snow
Lighting: Dark blue, green at the ionstorm
Tiberium amount: Large

This is a small 4-player snow map which I've had ready for about a month.

There's a small valley going from northeast to southwest. The players start close to it.

There goes a bridge over the valley.

Every player has a low amount of tiberium next to their starting location. The valley also contains tiberium, and there's also some tiberium between the players.

The map is filled with forest, but some meteor showers will cut them down quite fast.

There also comes a long ion storm in 10 hours (Elapsed time: 6000, usually gets triggered in late game), which will cut down the rest of the trees (and blow up some structures...) in the area. The amount of meteor showers also increases during the ion storm.

I recommend you to close your curtains while playing this map.

The AI played quite well and used multiple attacking routes in my tests.

Screenshots:

Attached Image

Attached Image

Attached Image

The yellow sidebar text doesn't come with the map.

Attached File  Frozen_Canyon.zip ( 130.26K ) Number of downloads: 550


This post has been edited by ^Rampastein: Jul 5 2008, 11:40 AM


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Ixith
post Mar 15 2008, 03:27 PM
Post #2


Cyborg Reaper
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Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



well I haven't played it yet so I will hold off on giving my opinion on spotlight or not. However, I did just look at it in finalsun and have this to say:

-nice detailing, especially with the trees as there is a nice amount of them. Now if only there were more dead looking trees for snow maps.

-Cliffwork: overall a decent job. I did not spot a single cliff error although i only did a brief look over of them. I do have 2 things though...
a)Your next step with cliff work is using it to do major terrain leveling differences. The 2 spots on your map that I see this right now are the canyon area and the upper left corner that splits the 2 left side players
b )as for the canyon. I think the upper right side seemed more canyon like to me. It just seemed as if the cliffwork style itself in the bottom left seemed repetitive. The actual cliffs weren't though...it was more of a style thing I thinks. (yea this is a more picky kind of comment)

-Cliff ramps (aka Slope set pieces): I think you should experiment more with these. I think I only spotted 2 occasions where they were more than just a straight thing across. Make them more wide as this allows for more options especially if wanting to add a paved or dirt road going up it. As of right now your dirt roads just go straight up every time. If you look on some other maps you might get what I'm trying to point out here.

-balance and placement of things looks good really and triggers look good from what I saw in finalsun. Though I must admit I was a little thrown off at first by the trigger names being in a different language. LOL

So I will try to play this sometime this weekend and give an in-game review and my opinion on spotlight worthiness or not.


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