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> Showing off my first map., I have a minimap ready.
Scorch
post Mar 5 2008, 02:50 AM
Post #1


Commando
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Joined: 4-January 08
From: New home -_-
Member No.: 1,092
Alliance: GDI
Favorite game: Tiberian Sun



So, if you've already read my very first post, you would already know I've been working on a map, which I plan on calling either Swamp Rampage or Terretorial Wars. It's to be a symmetrical map, with some fun triggers. If plan on giving it a darkish blue to dark green lighting effect and make the landscape look swampy.



This is only a minimap, and if you haven't noticed tongue.gif there are some errors I need to fix. You can see the bottom left corner cliffs are straight, don't worry I'll fix that. The one dirt road is also straight, that will be fixed too. The only reason why so many small details have already been started is because I wanted to see what the map would be best suited to look like, so I decided on a nice, swampy look.

There will be limited Tiberium in the security of the bases, so the main source of funds will be The Pit, which is filled with blue Tiberium in the center of the city. In the city, there will be several civilian hostiles, along with many buildings up for grabs. I will also add some triggers, but not like Ion Storms and Meteor Showers. I plan on adding things such as foot patrols through the swamps, mutant attacks on bases, and several other things like such.

If you think something should be added, let me know. Of course the map is faaaar from finished, so many things will be changed.

Thank you for any comments you may have for me, and please, this is my very first map.

EDIT: Yay, the pic link worked. I'll have some images ready soon now!

This post has been edited by Scorch: Mar 5 2008, 02:52 AM
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Scorch
post Mar 8 2008, 03:27 AM
Post #2


Commando
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Group: Members
Posts: 519
Joined: 4-January 08
From: New home -_-
Member No.: 1,092
Alliance: GDI
Favorite game: Tiberian Sun



I've got a pic or two now. Sorry for the double post though.

Here, I have a very amusing, very stubborn, almost impossible to get rid of glitch. It happened after I got rid of the tunnel that was there. Now, I have made sure every part of the tunnel was "erased" and completely gone, but this just happened. I have the same error in the top-right base.


Another pic of The Pit. I still think it's too bright, and the ambient lighting is too dark. I'll have that fixed. Also, the cliffs here I have not yet fixed.

I'm the green MLRS floating around in The Pit. The orange idiots are sending out a whole bunch of Juggernauts. You can also see a few civilian troops in the center, converging to attack my little MLRS which they already nearly killed. Then they did. Let us all take a moment of silence in rememberence of that brave driver.

Now, The Pit is literally why the city is there. I've got a lil' story for it which I just thought of while waiting for the pics to upload.
Lake Emerald was once a beautifull pond, albeit very deep. For years it has provided clean, fresh, crisp water to local residents who farmed for a living. It was the backbone of the economy of the city of Harvest. It was the city's pride and joy, the very symbol of Harvest. People of Harvest would defend it, even die over it.
When Tiberium begane ravaging the planet, a lone terrorist had a bundle of the crystal dropped into Lake Emerald, ultimately ruining the region. As Tiberium slowly destroyed the ecosystem, changed the seasons, polluted our air, Harvest was falling into shambles. A "civil war" erupted between the remaining residents who hadn't evacuated. The once proud city was ruined, demolished, removed from the map. Tiberium slowly altered the area. Slowly, the once rich land began to erode away. Rains became more frequent, and the occurance of ion storms became a daily thing. Over time, the region was turned into a swamp, nothing but a Tiberium induced swamp. The once city of Harvest was lost, overrun by un-nature. The very symbol of Harvest dried up, and became a large sandy pit. The Tiberium dropped into the pond mutated, became blue, a poisoned the area. Nothing lives in the region but a few surviving residents. Today, the mutants and "humans" of the area still war with each other, fighting over a lost cause. When Nod and GDI scouts re-discovered Harvest, it soon became apparant of the importance of the city and the surrounding swamps. Tiberium harvesting operations were planned, and full restoration was in mind by GDI. Four armies converge in the outskirts, preparing for a long battle that will take the lives of many...

This post has been edited by Scorch: Mar 8 2008, 03:28 AM
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Posts in this topic
- Scorch   Showing off my first map.   Mar 5 2008, 02:50 AM
- - Ixith   Well I personally dislike symmetrical maps...howev...   Mar 5 2008, 04:18 AM
|- - Scorch   QUOTE (Ixith @ Mar 4 2008, 11:18 PM) Well...   Mar 5 2008, 01:44 PM
- - Altzan   Looks like a great map so far. Can't wait for ...   Mar 5 2008, 01:22 PM
- - CrashKing   You can check map size by edit - map And I also ...   Mar 6 2008, 07:00 AM
- - TSHyper   Symmetric, please fix. This is not Tiberium Wars   Mar 6 2008, 04:47 PM
- - Scorch   English is my first language, and amazingly I stil...   Mar 7 2008, 02:07 AM
- - Altzan   I guess I'm an anomaly- i like symmetrical map...   Mar 7 2008, 01:21 PM
- - Shakar   I never had a love for symetric maps at all, since...   Mar 7 2008, 04:32 PM
- - Scorch   Aarg. Well, no one has said much about the roads a...   Mar 7 2008, 10:21 PM
- - CrashKing   The blue is 3x intenser than it should be. The rad...   Mar 9 2008, 01:02 PM
- - Scorch   Brightness also affects how big the radius is. I t...   Mar 9 2008, 06:14 PM
- - ChielScape   nice. keep up the good work.   Mar 9 2008, 09:20 PM
- - CrashKing   QUOTE http://www.ppmsite.com/forum/viewtopic.php?p...   Mar 12 2008, 09:59 PM
- - NodTrooper   I'm working on my first map too....and I tried...   Apr 30 2008, 12:10 AM
- - Scorch   Hmm, I wonder why I keep forgetting to update this...   Apr 30 2008, 12:52 AM
- - NodTrooper   God I hate triggers, I thought make maps would be ...   May 20 2008, 09:03 PM
- - Aro   QUOTE God I hate triggers, I thought make maps wou...   May 21 2008, 08:03 AM


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