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> Dried Lands [2], WIP
eXit
post Oct 31 2007, 10:28 PM
Post #1


Attack Buggy
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Posts: 209
Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun



OMG eXit maps for once in his life?! Yes, yes i do. Nothing special though, it's just a simple 1 vs 1 map. My main goal is to give the player the feeling that there has been a great city here once, but the war between GDI and Nod left only collapsed and empty buildings behind. Slowly, the weather and sand started to finish the job what the war didn't, and as the land was exhausted, water is not common here anymore and if you do find it, it's shores are filled with tiberium mutations, as it's the only place where you could of have found life once. The two players are divided by a large, dried out river, and a collapsed bridge, that used to connect the two major city's in this region.
Some screens -
Starting position of the first player.

If you came to camp, then you're at the wrong place.

Self-explanatory.

Oh and i can't give you any in-game screens ATM, since i don't have my TS CD at hand.

This post has been edited by eXit: Nov 12 2007, 07:03 PM
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Ixith
post Jan 17 2008, 08:33 PM
Post #2


Cyborg Reaper
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Favorite game: Tiberian Sun



hmm this is indeed a pity sad.gif . Though there is a possible hope, provided you haven't tried this yet....
A while back (a good while back it is at that) I lost a WIP map that was 98% completed. In the map thread I posted that it was lost and such. But then Aurora and Bittah had posted about this certain program that could get files back. However, unluckily for me mine was too far gone to be found again...BUT maybe it isn't too late for yours.

Though the problem is I can't remember the programs' name or where to get them. I wanna say one was stellar something.

as for the possibility of a spotlight based off the pics if it was released. I would say it would have a pretty good chance.


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Posts in this topic
- eXit   Dried Lands [2], WIP   Oct 31 2007, 10:28 PM
- - Team Black   This looks really good so far, exit. Keep up the g...   Oct 31 2007, 11:31 PM
- - eXit   Thought about the OMC, but since it's already ...   Oct 31 2007, 11:58 PM
|- - Ixith   QUOTE (eXit @ Oct 31 2007, 07:58 PM) Thou...   Nov 1 2007, 02:43 AM
- - eXit   Update, in-game pics with updated lightning and ch...   Nov 7 2007, 11:49 AM
- - Bittah Commander   Actually, that pic looks really good to me. From t...   Nov 7 2007, 01:10 PM
|- - Lin Kuei Ominae   the short 3lane street in the centre looks misplac...   Nov 7 2007, 02:02 PM
- - eXit   Hmm, i think that's the thing that bugs me, i...   Nov 7 2007, 02:09 PM
|- - Lin Kuei Ominae   better and the guy is funny. Something that wou...   Nov 7 2007, 10:17 PM
- - eXit   Freaky . I might try to do something like that, ...   Nov 7 2007, 10:41 PM
- - Ixith   lol. I really like how this map is turning out eXi...   Nov 8 2007, 05:02 PM
- - Omen   Where are trees? Funny, coz I can see plenty of mu...   Nov 9 2007, 08:17 AM
- - eXit   Well that's actually a rather good question. T...   Nov 9 2007, 08:55 PM
- - eXit   A small update, for some reason i like this part a...   Nov 11 2007, 08:23 PM
- - Team Black   This map is looking far too big for a 2 player map...   Nov 11 2007, 08:41 PM
- - eXit   It actually isn't that big, i must really cut ...   Nov 11 2007, 08:58 PM
- - CrashKing   Very nice map there Exit. However, to be honest th...   Nov 12 2007, 09:29 PM
- - eXit   A sad day this be... for this is the day when the ...   Jan 17 2008, 05:12 PM
- - Dutchygamer   Why do you want to spotlight a map which isn't...   Jan 17 2008, 06:26 PM
- - eXit   I might of have expressed myself wrong, that's...   Jan 17 2008, 08:24 PM
- - eXit   Hmm...i don't think it can be retrieved becaus...   Jan 17 2008, 08:48 PM


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