A review! Yay!
QUOTE (Aro @ Jan 10 2008, 12:19 PM)

Detail : 7 / 10 - It wasn't bad actually, you're best detailing yet. The only major issues that I saw was that slopes are a little bit blocky, and that the same LAT tile is used too much one one place. However, using the sand around the dirtroads was a nice touch, thumbs up on that one.
Blocky slopes.. Hmm..
About the LAT tiles: There were some areas were certain LAT was used a bit too much, but if you noticed, the green lat around the rivers is meant to be there (like the sand around the dirtroads), since rivers are usually vegetated.
I didn't await for you to notice the sand around the dirtroads.. Thanks, I did it because dirt roads usually have a bit of sand next to them.
QUOTE (Aro @ Jan 10 2008, 12:19 PM)

Layout : 7 / 10 - Again, It wasn't bad. I'm liking the use of water to seperate the positions used here, It works effectively. I'll tell you what though, the layout may be good, but the AI was a pain pain in the ass too attack on this map. It didn't attack me, It just left all of it's forces in its base and everytime I attacked them, my armies got battered.

I noticed the same problem with the AI. It attacked rarely, and just built about 200 units to it's base. After it had built those 200, it still collected tiberium, but it didn't build anything.

I had to use some really funny tactics to beat the AI, like building a second base close to them, building an EMP cannon, shooting them with it and then rushing them with 50 Titans and with the support of 10 juggernauts and lots of Hovers.
However, since Absturz's site about TS's AI is down, I really didn't know how to make it aggressive.
QUOTE (Aro @ Jan 10 2008, 12:19 PM)

Lighting : 8 / 10 - You seem to like being adventurous with the lighting, which is never a bad thing, the different day-night loop lightings looked good to me, apart from that horrible pitch black building lighting (Yeah, Pitch black may be a bit of an over exaduration).
It never had a day - night loop, it's just a normal time of day change. And yes, that "pitch black" goes a bit over.
QUOTE (Aro @ Jan 10 2008, 12:19 PM)

Triggers : 5 / 10 - Good to see a day-night loop. You could've added some extra triggers to improve the game-play.

Something like meteors would've been a nice touch.
Emm... Extra Triggers? It already has dozens! And a lot of Civilian stuff.. and yes, I thought about meteor strikes too, but the area is a one with a large amount of population, so meteor strikes wouldn't really fit to the map. Also, I ran out of waypoints.
Hm, no comments about the civilians.. although I worked hard for those -.-'QUOTE (Aro @ Jan 10 2008, 12:19 PM)

Overall : 7.5 / 10 - I woudln't say spotlight worthy, but deffinately a contender for the massive map pack. I Had fun on this one, despite the fact the AI was just boring and didn't move (Unless the AI was in the bottom right possition). Some more triggers could be added, and a little bit of spicing up on the detailing, and you'll have yourself a nice map here.
Thanks for the review. Without your review this massive amount of work would've got really ignored.
Now I just need comments about the civilians...
QUOTE (Aro @ Jan 10 2008, 12:19 PM)

Good Job, Keep it up.

Will do, I have a small 4-player snow map in the works atm ^^
It will have a really cold feeling.. so cold feeling that you will have cold while you play it =P
Well, I'm aiming for a cold feeling, but it's also going to be a night map and I have the same problem as I had with Hiding in the Trees: The blockiness of the light. I simply don't know how to make it look good in dark snow maps

Zomg, I've never wrote this much of text to a post before.. Btw, can you edit your posts in the "Idonia River" thread? I can't edit my posts here for longer than 30 mins, even though you seem to be able to do so.. And, congrats for 999 posts ^^'
EDIT: I just changed AutocreateTime to 2 and some minimum/maximum AI defensive team keys in Rules.ini and the AI is now much more aggressive... this might mean a new version. Btw, would fixing the AI make this map spotlight worthy? (Sorry, but this is important for me =P)
This post has been edited by ^Rampastein: Jan 10 2008, 06:37 PM