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Scorch
post Jan 5 2008, 10:42 PM
Post #1


Commando
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Joined: 4-January 08
From: New home -_-
Member No.: 1,092
Alliance: GDI
Favorite game: Tiberian Sun



Ok, this is officially my first post. Since I am reletively new to Tib Sun modding and all, I need to ask a question or two.

First, I have been working on a new map, my remake of Cityscape, and I was wondering if in my next few posts I should start talking about it and showing you all in-game pics. Should I eventually release the map, or should I not? I want to, for I have some friends who all think it looks good.

Second, I need people to give ideas about good ambient lighting. I need someone to give the all the info for it too.


P.S.
If someone could tell me how to download and then PLAY the maps that others have made, (tell me the entire process of where the maps should go and everything) that would be great.

This post has been edited by Scorch: Jan 5 2008, 10:43 PM
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Scorch
post Jan 7 2008, 02:09 AM
Post #2


Commando
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Group: Members
Posts: 519
Joined: 4-January 08
From: New home -_-
Member No.: 1,092
Alliance: GDI
Favorite game: Tiberian Sun



This is in reply to ALOT. First, what CrashKing said about the cliffs. I have seen many maps before, many with the repeating cliffs. I find that very annoying, and it shows that perople did not put in alot of work or just didnt care. I want to play maps for the detail and the experiece, I wouldnt mess that up with MY maps.

Now, in reply to BlackieChan. Ha thanks!!! I needed to know that.

In reply to eXit. I would go with a dark, red, dawn-like tone. But, now I wont, which I will explain later.

In response to what Aro said... Wha.....? huh.gif

In again, another response, but this time to Shakar. Thanks, you gave me an idea, and again, thanks!

Finally, in reply to Scorch... Oh wait...

Umm, Ignore the above. Now, what I said about the map, I will explain now. I have done too much to the map, it really isnt what I wanted it to be, and I dont like it. (Yeah, I base my maps on what I think, I just wanted to get a few ideas. An yes, I hate it when maps look... weird). I have started a new map, whcih I am calling Territory Wars. It will be a four player map where each player has an easy to defend position. Tiberium wil be limited though, and players must later on send their harvesters out of their protective bases, leaving them exposed. The key to winning in this map will be, well, starving your enemy of resources.

I have already started, but I am having troubles with tunnels. I have already assked Bittah Commander on Wagnerma.de where we having been, "talking", for a week or two now. He has been a great help. Now, I am in the U.S., so I probably wont get an immediate response. If anyone can help me now though... I would be very appreciative.
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Posts in this topic
- Scorch   Officially my first post   Jan 5 2008, 10:42 PM
- - BlackieChan   To answer P.S.: You need WinZip first, as most ma...   Jan 6 2008, 01:05 AM
- - eXit   It's all up to you, there are people who post ...   Jan 6 2008, 12:00 PM
|- - CrashKing   QUOTE (eXit @ Jan 6 2008, 01:00 PM) There...   Jan 6 2008, 12:08 PM
- - Shakar   Ya, lol. Why don't you underline the ones with...   Jan 6 2008, 01:59 PM
- - Aro   QUOTE might be screenshots with the maps that usua...   Jan 6 2008, 09:14 PM
- - Aro   QUOTE This is in reply to ALOT. First, what CrashK...   Jan 7 2008, 03:25 AM
- - Scorch   Thanks Aro. When I said I dont like it when maps l...   Jan 7 2008, 08:37 PM
- - Scorch   Ooohf. That seems like alot to do with tunnels.......   Jan 7 2008, 11:40 PM
- - Aro   Good luck. I'm interested to see your work.   Jan 8 2008, 07:39 AM
- - Scorch   Cool, thanks.   Jan 8 2008, 06:44 PM
- - Scorch   I have a question, and I'm asking because I...   Jan 8 2008, 10:03 PM
- - Bittah Commander   The only way to get this to work is by adding eith...   Jan 9 2008, 12:05 AM
- - Scorch   I could have sworn there was a trigger for this......   Jan 9 2008, 11:36 PM
- - Bittah Commander   Yes, in theory it should... But the problem is tha...   Jan 10 2008, 04:34 AM
- - Aro   QUOTE I could have sworn there was a trigger for t...   Jan 10 2008, 10:08 AM
- - Scorch   I got it working to a certain extent. There are al...   Jan 10 2008, 11:39 PM
|- - Aro   QUOTE (Scorch @ Jan 10 2008, 11:39 PM) I ...   Jan 10 2008, 11:57 PM
- - Scorch   Ok. I set some neutral houses, four of them, so th...   Jan 12 2008, 07:16 PM
- - Aro   QUOTE Ok. I set some neutral houses, four of them ...   Jan 12 2008, 11:00 PM
- - Scorch   I don't know then. Maybe I downloaded a bugged...   Jan 13 2008, 02:54 AM
- - Aro   If you like, you could upload your map, and I...   Jan 13 2008, 05:00 PM
- - Scorch   The map isn't quite done yet. Besides, I...   Jan 13 2008, 06:11 PM
- - Aro   I'm still not too sure what your problem is. F...   Jan 13 2008, 07:07 PM
- - Scorch   Dang. I was hoping I could do that. Anyway, the ma...   Jan 13 2008, 07:50 PM
- - Aro   QUOTE If I do ever find out what I did to make the...   Jan 13 2008, 08:15 PM


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