I liked this map, though there would've been some places to improve. Here's your full review:
Terrain detail was great. However, the area around the river dropped your points down. 8.5 (Mainly the following:)
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The ground looks good, the terrain is nicely elevated, expect you shouldn't make the terrain next to water lower than the water. After all, realistically, the water would move to the lower ground and it doesn't look good at least for my eye.
Layout: Was pretty basic, though it was still fun. 7.4
Lighting: The map's lighting somehow reminded me of Lake Istelv. The dark had a nice feel in it. However, I think that the lighting around the tiberium could have been a bit stronger. Also, the small city there could have used some extra lighting, which could've been done by putting a normal, visible light post there. 7.5
Gameplay: Well, I can't say much here, because I got rushed with artillery, infantry and mammoth tanks in 9 minutes.
Some more building space would've been nice. I actually surprised of the AI: it attacked me from the center of the map and from the side at the same time, which was the reason why I lost so quickly. There was a good amount of tiberium, and the AI actually attacked my harvesters when I went to harvest tiberium too close from their base, so I had to defend them. And, I've always loved close combat. 8.4 (I always give 8 for basic, balanced gameplay, and the AI and the 2 attack routes got you the 0.4 points.)
Now, there's your full review. Now, where's my review of The Hills Have Eyes you promised to me? =P
Ok, I'm not demanding anything, just said that for fun, although a full review of that map would be nice since it hasn't really got any comments yet.
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I Kinda thought this one would be one of my best in your eyes, I'm a bit disapointed.
Well, the only your map I've played is Intoxication, and I'd say this is about as good as it is. Actually, this map's AI was much better than Intoxication's, so I'd say that this is better than Intoxication. I wouldn't however say that this is worth a spotlight, but you could get my vote by improving the lighting and by adding some extra stuff, like some cool triggers.
Keep up the awesome work, Aro.
This post has been edited by ^Rampastein: Jan 6 2008, 02:06 PM