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> Officially my first post, To do or not to do
Scorch
post Jan 5 2008, 10:42 PM
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Ok, this is officially my first post. Since I am reletively new to Tib Sun modding and all, I need to ask a question or two.

First, I have been working on a new map, my remake of Cityscape, and I was wondering if in my next few posts I should start talking about it and showing you all in-game pics. Should I eventually release the map, or should I not? I want to, for I have some friends who all think it looks good.

Second, I need people to give ideas about good ambient lighting. I need someone to give the all the info for it too.


P.S.
If someone could tell me how to download and then PLAY the maps that others have made, (tell me the entire process of where the maps should go and everything) that would be great.

This post has been edited by Scorch: Jan 5 2008, 10:43 PM
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eXit
post Jan 6 2008, 12:00 PM
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It's all up to you, there are people who post their maps and then show progress, but there are also people who never even say that they are creating one before the release. So the decision is yours.
The ambient lighting is also your decision, try to match the lighting with your map though. Like if it's a snowy and chilly map, try to make it have a slight blue tone, if it's a dry and desert map, make it so the map has a orange tone etc... When you get further you can experience with lighting and see what fits best. Also, remember NOT to make your maps dull with black lighting or almost no lighting changes at all, it really helps you get better comments if you give the maps you make attitude wink1.gif .
About the P.S. part...Blackie Chan said everything you need except for 1 thing, there is usually only 1 file you need, and it's the map file, .mpr, there might be screenshots with the maps that usually annoying "professional mappers" put there, now i wonder why rolleyes.gif
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Crash
post Jan 6 2008, 12:08 PM
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QUOTE (eXit @ Jan 6 2008, 01:00 PM) *
There might be screenshots with the maps that usually annoying "professional mappers" put there, now i wonder why rolleyes.gif

I hate when people do that lol.gif

Anyhow, you should always see the tutorial forum before posting. Dear TitanmarkII wrote this tutorial.

By the way, Aurora196 already made a cityscape remake, but I guess he doesn't care if you do too rolleyes.gif Don't forget to have cliffs that aren't repeated, straight, or blocky. Here is a tool that helps you fix cliff errors Here's a tutorial that will help you fix cliff errors Also remember about the shores, I made tutorial for that, it can be found here You should always have a general idea before mapping, either by drawing it or having it in your head. Though this is different from person to person, you could try just to map aswell.

Good luck in mapping! wink1.gif BTW, there are links in many words here... click on here and you will get to where I mean.

This post has been edited by CrashKing: Jan 6 2008, 12:09 PM


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Posts in this topic
- Scorch   Officially my first post   Jan 5 2008, 10:42 PM
- - BlackieChan   To answer P.S.: You need WinZip first, as most ma...   Jan 6 2008, 01:05 AM
- - Shakar   Ya, lol. Why don't you underline the ones with...   Jan 6 2008, 01:59 PM
- - Aro   QUOTE might be screenshots with the maps that usua...   Jan 6 2008, 09:14 PM
- - Scorch   This is in reply to ALOT. First, what CrashKing sa...   Jan 7 2008, 02:09 AM
- - Aro   QUOTE This is in reply to ALOT. First, what CrashK...   Jan 7 2008, 03:25 AM
- - Scorch   Thanks Aro. When I said I dont like it when maps l...   Jan 7 2008, 08:37 PM
- - Scorch   Ooohf. That seems like alot to do with tunnels.......   Jan 7 2008, 11:40 PM
- - Aro   Good luck. I'm interested to see your work.   Jan 8 2008, 07:39 AM
- - Scorch   Cool, thanks.   Jan 8 2008, 06:44 PM
- - Scorch   I have a question, and I'm asking because I...   Jan 8 2008, 10:03 PM
- - Bittah Commander   The only way to get this to work is by adding eith...   Jan 9 2008, 12:05 AM
- - Scorch   I could have sworn there was a trigger for this......   Jan 9 2008, 11:36 PM
- - Bittah Commander   Yes, in theory it should... But the problem is tha...   Jan 10 2008, 04:34 AM
- - Aro   QUOTE I could have sworn there was a trigger for t...   Jan 10 2008, 10:08 AM
- - Scorch   I got it working to a certain extent. There are al...   Jan 10 2008, 11:39 PM
|- - Aro   QUOTE (Scorch @ Jan 10 2008, 11:39 PM) I ...   Jan 10 2008, 11:57 PM
- - Scorch   Ok. I set some neutral houses, four of them, so th...   Jan 12 2008, 07:16 PM
- - Aro   QUOTE Ok. I set some neutral houses, four of them ...   Jan 12 2008, 11:00 PM
- - Scorch   I don't know then. Maybe I downloaded a bugged...   Jan 13 2008, 02:54 AM
- - Aro   If you like, you could upload your map, and I...   Jan 13 2008, 05:00 PM
- - Scorch   The map isn't quite done yet. Besides, I...   Jan 13 2008, 06:11 PM
- - Aro   I'm still not too sure what your problem is. F...   Jan 13 2008, 07:07 PM
- - Scorch   Dang. I was hoping I could do that. Anyway, the ma...   Jan 13 2008, 07:50 PM
- - Aro   QUOTE If I do ever find out what I did to make the...   Jan 13 2008, 08:15 PM


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