QUOTE (Warlord @ Dec 30 2007, 10:27 PM)

How can you make it so that the AI doesn't use units that are on the battlefield to attack and always build them from a Production Structure? (Example: The Barracks)
the AI builds randomly the units that are listed in all the different teamtypes. (all that are not reinforcements)
then it tries to create a team out of them. You can't define the production place. You've to accept that TD is very simple made in trigger stuff.
Also, why should the game build always new units and use them, instead of those who are already on the battlefield? After a certain time the map would be full of units left over from old battles, who have now no team anymore.
QUOTE (Warlord @ Dec 30 2007, 10:27 PM)

And is it possible to make it so that when you attack a building of a specific side, it doesn't send every unit it has availiable to defend it?

I don't think so, but actually i never noticed this. The Ai attacks afaik only with those units that stand quite close to the attacked building. (and that is in my eyes ok)
Maybe you've set an "all to hunt" trigger to your buildings, so removing this could help.
This post has been edited by Lin Kuei Ominae: Jan 4 2008, 02:47 PM