QUOTE
- Blocky shores, easily fixable.
Hm, yeah, I could improve those for version 1.1...
QUOTE
- Tiberium on the grass (Doesn't matter to be fair, but some people take it like "It killz teh grarz!")
But I don't take it like that =P
QUOTE
- The Pitch black building lighting. I Know it's hard to fix, but it can be done.
It isn't even nearly as black as it was in the original screenshots at the WIP thread, though I think I could improve that by raising the ExtraBuildingLight etc. in the map.
QUOTE
- Some small plain areas that could be filled with more detail.
Haven't really found any, as player starting locations and tiberium fields need to be a bit clear.
QUOTE
Overall from what I can see at the moment, I'll rate it a 3 / 5
Only 3/5

Hm, if you get your TS working, a full review would be nice. Afterall, this map has much stuff you can't see from the minimap or from the screenshots, like the civilians etc.
QUOTE
The map layout looks good, but the lightning could be improved. Why does it turn red in the middle of a night?
Well, at least here, sometimes at summer we have a beautiful, red glow in the sky while the sun is "going away". (Don't know how to say it better in English) Sometimes at the summer the glow can last almost the whole night. I wanted to make this kind of feel to the map, so that's why.
Btw, I would love comments about the civilians, about a third of this map's work were put to those scripts, taskforces, triggers, teamtypes etc.
This post has been edited by ^Rampastein: Jan 2 2008, 05:07 PM