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> FS The Hills Have Eyes (2-6)
Rampastring
post Jan 1 2008, 02:06 PM
Post #1


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Since I can edit my posts now, I've updated the download of the newest map version (1.2) to this post (It was in post #25 originally).

Here is my third map.

Size: 120x140
Players: 6
Mapper: ^Rampastein
Lighting: Bright "golden", will change to dark red after some time of gameplay.
Tiberium amount: Medium

The civilians in the area are annoyed of the war and of the battles in the area, and have warned the commanders that if they kill too many of the civilians they should start digging graves for their soldiers.

It's the end of summer in this map, and the night is coming while the players are building their bases and fighting in the area.

After some time the night comes, and there is a beautiful red glow in the sky.

This map's lighting will start going darker and more red while playing, but it doesn't have a day/night loop.

Day will last long, then it starts getting darker quickly, then it comes red, and after a long time it becomes even darker and the red glow in the sky gets stronger, making the ground red too.

This map has the following keys in the AI section.

Paranoid=no ; To make sure the AI players don't ally with the civilians.
ComputerBaseDefenseResponse=8 ; To make sure that the civilians will get some damage if they attack an AI player's base or harvesters.

So, this map is a free-for-all map.

Screenshots:

Attached Image

**Day**

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**Afternoon**



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**Late afternoon**



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**Early night**



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**Late night**



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Attached File  The_Hills_Have_Eyes_120.zip ( 250.06K ) Number of downloads: 518


This post has been edited by ^Rampastein: Jul 3 2008, 11:23 AM


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Aro
post Jan 2 2008, 02:02 PM
Post #2


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I've not commented, cause I've not even noticed this thread. Anyway, yeah. Judging from the mini-map, It does look good, much better than all of your previous maps too. Anyway, the only issues I can see and point out to you at the moment (Being as I can't actualy play the map) are:

- Blocky shores, easily fixable.
- Tiberium on the grass (Doesn't matter to be fair, but some people take it like "It killz teh grarz!")
- The Pitch black building lighting. I Know it's hard to fix, but it can be done.
- Some small plain areas that could be filled with more detail.

Well, I'm afraid that's all I can do for you right now. Lack of a working TS Is kind of a set-back.
Nice one though, It's got a very strange WW Map feel to it.
Overall from what I can see at the moment, I'll rate it a 3 / 5


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Rampastring
post Jan 2 2008, 04:35 PM
Post #3


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QUOTE
- Blocky shores, easily fixable.


Hm, yeah, I could improve those for version 1.1...

QUOTE
- Tiberium on the grass (Doesn't matter to be fair, but some people take it like "It killz teh grarz!")

But I don't take it like that =P
QUOTE
- The Pitch black building lighting. I Know it's hard to fix, but it can be done.

It isn't even nearly as black as it was in the original screenshots at the WIP thread, though I think I could improve that by raising the ExtraBuildingLight etc. in the map.
QUOTE
- Some small plain areas that could be filled with more detail.

Haven't really found any, as player starting locations and tiberium fields need to be a bit clear.
QUOTE
Overall from what I can see at the moment, I'll rate it a 3 / 5

Only 3/5 confused.gif Hm, if you get your TS working, a full review would be nice. Afterall, this map has much stuff you can't see from the minimap or from the screenshots, like the civilians etc.
QUOTE
The map layout looks good, but the lightning could be improved. Why does it turn red in the middle of a night?

Well, at least here, sometimes at summer we have a beautiful, red glow in the sky while the sun is "going away". (Don't know how to say it better in English) Sometimes at the summer the glow can last almost the whole night. I wanted to make this kind of feel to the map, so that's why.

Btw, I would love comments about the civilians, about a third of this map's work were put to those scripts, taskforces, triggers, teamtypes etc.

This post has been edited by ^Rampastein: Jan 2 2008, 05:07 PM


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Rampastring
post Jan 4 2008, 09:28 AM
Post #4


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Is this place getting inactive? This map got released multiple days ago and I haven't got any ingame comments.

Well, anyway, here is version 1.1


QUOTE
; Changes from 1.0
; Some cliffs have extra lighting
; Added blue light posts to the blue tiberium fields
; Shores look better
; CIV3 uses 120mmx instead of LaserFire
; Some civilian script fixes so they don't shoot AI Players' harvesters anymore. This was done because the AI Players didn't always understand to shoot back.


Download has been updated to the first post.

New Minimap:

The Shore improvement is hard to see from this minimap, but it's very noticable ingame.
Attached Image

This post has been edited by ^Rampastein: Jul 12 2008, 10:22 AM


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Posts in this topic
- ^Rampastein   FS The Hills Have Eyes (2-6)   Jan 1 2008, 02:06 PM
- - ^Rampastein   Emm.. Sorry for the small bump guys, but I worked ...   Jan 2 2008, 01:09 PM
- - Yuri 08   The map layout looks good, but the lightning could...   Jan 2 2008, 02:08 PM
- - Tartan Bunny   A nice quality map, with great subtle lighting. Go...   Jan 4 2008, 10:28 AM
|- - ^Rampastein   QUOTE (Tartan Bunny @ Jan 4 2008, 12:28 P...   Jan 4 2008, 11:24 AM
- - Aro   I've got my Tiberian Sun working, I'll hav...   Jan 4 2008, 11:06 AM
- - TSHyper   Rampastein sir, seems you have a talent for things...   Jan 4 2008, 11:30 AM
|- - ^Rampastein   Heh, thanks, I started TS mapping/modding and acti...   Jan 4 2008, 01:43 PM
- - TSHyper   Just because you got another game, dont mean you h...   Jan 4 2008, 01:45 PM
|- - ^Rampastein   Well, yeah, you're right, but there are also o...   Jan 4 2008, 02:34 PM
- - TSHyper   VK has found what is causing the WaveClass error, ...   Jan 4 2008, 02:46 PM
|- - ^Rampastein   Hmm, about the map: Should the lighting change be ...   Jan 4 2008, 03:16 PM
- - Aro   I Did promise you I'd get you a full review at...   Jan 10 2008, 10:19 AM
|- - ^Rampastein   A review! Yay! QUOTE (Aro @ Jan 10 2...   Jan 10 2008, 12:34 PM
- - Team Black   WOW sorry it took so long to spot this map.. Th...   Apr 14 2008, 09:46 PM
|- - ^Rampastein   Heh, nice bump there.. although I think it's o...   Apr 15 2008, 02:46 PM
- - Team Black   I did download the latest version.. I'm going...   Apr 15 2008, 03:44 PM
|- - ^Rampastein   QUOTE (Team Black @ Apr 15 2008, 06:44 PM...   Apr 16 2008, 10:25 AM
|- - Ixith   QUOTE (Team Black @ Apr 15 2008, 11:44 AM...   Apr 16 2008, 10:50 AM
|- - ^Rampastein   Hmm, I've been thinking of updating this map. ...   Apr 18 2008, 12:45 PM
- - CommanderSpartan   It would be fun if the civs made themsevles after ...   Apr 18 2008, 06:06 PM
|- - ^Rampastein   Here is version 1.2 I announced about a week ago. ...   Apr 26 2008, 08:53 AM
- - Nod Strike   Look awesome. I should download it. And TB, I agr...   Apr 26 2008, 09:20 PM
- - Arsenal 121   Question: I'm running a modified version of SM...   Apr 28 2008, 04:34 AM
|- - ^Rampastein   QUOTE (Arsenal 121 @ Apr 28 2008, 07:34 A...   Apr 28 2008, 12:02 PM
- - Arsenal 121   How do you place the files into the expandXX.mix f...   Apr 28 2008, 11:56 PM
- - ^Rampastein   Well, I'm not sure if I can explain it clearly...   Apr 29 2008, 06:06 PM


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