Just got my first test session finished, however, I will play a second one before releasing the map.
I changed the civilians so that they will destroy all defensive structures before attacking other structures. This change was necessary because otherwise the AI didn't always attack the civilians who were destroying their Construction Yard.
To the players of normal, unmodded TS and for those who haven't modified the AI smarter: It is recommended to play this map with AI level 2, because otherwise the civilians might cause too much problems for the AI players.
I've also added more yellow light to the cliffs.
A huge load of screenshots for you!
Note that these screenshots were taken while having Visual Details on Low, because I was playing with my old computer and the game wouldn't have been too playable with Visual Details on Normal/High.So, if you're playing with Visual Details on Medium/High, this map will look better than it looks in these screenshots.
**Day**
Ingame screenshot of the chokepoint

A player's starting location west of the eastern city

An other chokepoint; the civilian shot the AI player's harvester and the AI player is counterattacking the civilian.

For the most part, the AI does fight the civilians back.. Actually, it sometimes gets annoyed of the civilians and can fire them with a superweapon.

An AI player attacking the civilians

**Afternoon**
A junction next to a player's starting location

A chokepoint at afternoon

A screenshot of a waterwall, while some civilians are attacking an AI player's laser turret

**Late afternoon**
A chokepoint at late afternoon

**Early night** ; Will be a bit brighter in the release version
The red glow is coming.. and about 1/4 of the map is glowing red.

The red glow is expanding.. and about half of the map is glowing red.

3/4..

The whole area is darkening and the red glow has expanded to the whole area. (Isn't the same as final lighting, as in the final lighting the map will be even darker and even more red, I just didn't have enough time to play that long)

Comments are welcome
This post has been edited by ^Rampastein: Dec 31 2007, 05:46 PM