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> FS The Hills Have Eyes (2-6)
Rampastring
post Dec 27 2007, 11:48 AM
Post #1


Tick Tank
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From: Finland
Member No.: 957
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Favorite game: Tiberian Sun



This is my 3rd to-be-released-publicly map.

Size: 120x140
Players: 6
Mapper: ^Rampastein
Lighting: Bright "golden", will change to dark red after some time of gameplay.
Tiberium amount: Hm.. Enough.

The civilian in the area are tired of the war and to the soldiers and tanks moving around. They have warned the 6 commanders that if they kill too many of the civilians they should start digging graves for their soldiers.

If you have played some skirmish in RA: Aftermath, you should know something more about the civilians wink1.gif

It's the end of the summer in this map, and the night is coming closer as the players start making their bases.
After some time the sun starts going away, and there is a beautiful red glow in the sky, which affects the ground lighting too.

So, this map's lighting will start going darker and more red after some time of gameplay, but it doesn't have a day/night loop.

Screenshots:

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; This is how the map looks like in the start.

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;Argh, accidently pressed the Windows key before taking the picture -.-'

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; Final lighting in the map, comes after a long time of gameplay.

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I have a lot of time to do this map on the holidays, so expect this to be released soon.

I will make some small lighting changes, like making the cliffs brighter compared to the normal ground.
And of course, I will add Bridge Repair Huts.

Fixed the minimap - save as PNG from now on
-Team Black


This post has been edited by Team Black: Dec 27 2007, 06:13 PM


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Aro
post Dec 31 2007, 01:23 PM
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Cyborg Commando
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Favorite game: Tiberian Sun



What I hate with a passion, is the fact that in the red lighting, all structures and units are pitch black (Don't even think about making a "Goth's like black" comment anyone dry.gif)
Apart from that, Everything else is looking good, to be honest.


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Posts in this topic
- ^Rampastein   FS The Hills Have Eyes (2-6)   Dec 27 2007, 11:48 AM
- - Team Black   Some intense lighting there.. You can add these t...   Dec 27 2007, 06:17 PM
- - CrashKing   Looking at the minimap, there is a lot of space th...   Dec 28 2007, 05:55 AM
|- - ^Rampastein   Thanks for the extra lighting thing TB, might be u...   Dec 28 2007, 09:56 AM
|- - ^Rampastein   Some progress information: Today I : - Made a ne...   Dec 28 2007, 02:40 PM
|- - ^Rampastein   Hmm.. I have a little problem with an idea I'd...   Dec 29 2007, 10:32 AM
|- - Ixith   QUOTE (^Rampastein @ Dec 29 2007, 05:32 A...   Dec 29 2007, 05:21 PM
|- - ^Rampastein   Hmpf, so I can't put that to my map. Well, I p...   Dec 30 2007, 09:53 AM
|- - ^Rampastein   The ground is now detailed! (Some shores will ...   Dec 30 2007, 04:57 PM
- - CrashKing   Hey! That looks very good actually. The only ...   Dec 30 2007, 06:02 PM
|- - ^Rampastein   Hm, I don't have a problem with tiberium on ve...   Dec 31 2007, 09:52 AM
- - CrashKing   Well, AFAIK tiberium kills grass and trees. Atlea...   Dec 31 2007, 11:13 AM
- - Dudeinabox   QUOTE (CrashKing @ Dec 31 2007, 11:13 AM)...   Dec 31 2007, 11:21 AM
- - eXit   Tiberium mutates grass and trees, thus, there are ...   Dec 31 2007, 11:45 AM
|- - ^Rampastein   Some progress info: Arrghhh, I'm getting mad, ...   Dec 31 2007, 12:33 PM
- - ^Rampastein   QUOTE (Aro @ Dec 31 2007, 03:23 PM) What ...   Dec 31 2007, 01:44 PM
- - ^Rampastein   Just got my first test session finished, however, ...   Dec 31 2007, 05:25 PM


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