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> Seperate units for sides, AI problems...
Creagor
post Nov 4 2006, 01:15 PM
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Okay, so I have have made seperate engineers, MWF's etc for my mod. The problem's are not with adding the infantry to the game, but with coding the AI to use the different SHP's.

IE: I want Nod to build [NENGINEER], and GDI to build [GENGINEER], and they must work exactly like the standard [ENGINEER] did - as an engineer. The same applies for the Mobile war factory ( I dont know if the AI built it origionally, if not is it possible to get it working how it should. If yes, how?).


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
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The DvD
post Nov 4 2006, 03:49 PM
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I think anyone with basic knowledge of editing the AI would know this.. right? If you don't have any experience with the AI i suggest you read tutorials..


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