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> FS The Hills Have Eyes (2-6)
Rampastring
post Dec 27 2007, 11:48 AM
Post #1


Tick Tank
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From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



This is my 3rd to-be-released-publicly map.

Size: 120x140
Players: 6
Mapper: ^Rampastein
Lighting: Bright "golden", will change to dark red after some time of gameplay.
Tiberium amount: Hm.. Enough.

The civilian in the area are tired of the war and to the soldiers and tanks moving around. They have warned the 6 commanders that if they kill too many of the civilians they should start digging graves for their soldiers.

If you have played some skirmish in RA: Aftermath, you should know something more about the civilians wink1.gif

It's the end of the summer in this map, and the night is coming closer as the players start making their bases.
After some time the sun starts going away, and there is a beautiful red glow in the sky, which affects the ground lighting too.

So, this map's lighting will start going darker and more red after some time of gameplay, but it doesn't have a day/night loop.

Screenshots:

Attached Image

; This is how the map looks like in the start.

Attached Image

;Argh, accidently pressed the Windows key before taking the picture -.-'

Attached Image

; Final lighting in the map, comes after a long time of gameplay.

Attached Image

Attached Image

Attached Image

I have a lot of time to do this map on the holidays, so expect this to be released soon.

I will make some small lighting changes, like making the cliffs brighter compared to the normal ground.
And of course, I will add Bridge Repair Huts.

Fixed the minimap - save as PNG from now on
-Team Black


This post has been edited by Team Black: Dec 27 2007, 06:13 PM


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Crash
post Dec 28 2007, 05:55 AM
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Ghost Stalker
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Favorite game: Tiberian Sun



Looking at the minimap, there is a lot of space that could need more detail.

Fill it with detail, cities, anything you'd like.

And, lighting is something you learn more and more. Look into some spotlighted maps or ask professional mappers and you'll definitely learn something.

The map looks quite good, what you need is less intensity in lighting, more detail. I like the layout smile.gif


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Rampastring
post Dec 28 2007, 09:56 AM
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Tick Tank
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Favorite game: Tiberian Sun



Thanks for the extra lighting thing TB, might be useful since I couldn't sometimes really notice that are some units pink or red when 2 comps were fighting against each other, because the map becomes really dark in the end.

I personally like this map's strong lighting, expect the cities are a bit too intense at nights compared to the normal ground lighting, and it burns my eyes.

I will add 1 city more to the southern part of the map.
The lakes will get some extra lighting around them to the release version.

Otherwise it will likely get filled by forests, since I simply can't get big forests out of my maps for some reason. Probably because my family's house is surrounded by large forests.

This map will contain the following keys in the [AI] section:

[AI]
Paranoid=no ; To make sure the comps don't ally with the civilians.
ComputerBaseDefenseResponse=7 ; To make sure that the civilians will die if they attack an AI player's base or harvesters.

After the detailing and better lighting I have to do a lot of trigger work to make the lighting and the civilians work correctly.
Also I will test this map more than my previous maps before releasing this, because my earlier releases have had some bugs in them. roll.gif

And I will post pics as .PNGs from now on. I was a bit busy and didn't notice that Paint saved the minimap as a BMP instead of PNG before posting this thread.

This post has been edited by ^Rampastein: Dec 28 2007, 10:04 AM


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Rampastring
post Dec 28 2007, 02:40 PM
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Favorite game: Tiberian Sun



Some progress information:

Today I :

- Made a new town (I'm thinking about making it bigger atm)
- Fixed some trigger errors
- Detailed some ground
- Tested the map's balance.

Here's the new minimap:

Attached Image

I guess I'll get this finished in two weeks, if I keep my mapping interest up. roll.gif


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Posts in this topic
- ^Rampastein   FS The Hills Have Eyes (2-6)   Dec 27 2007, 11:48 AM
- - Team Black   Some intense lighting there.. You can add these t...   Dec 27 2007, 06:17 PM
|- - ^Rampastein   Hmm.. I have a little problem with an idea I'd...   Dec 29 2007, 10:32 AM
|- - Ixith   QUOTE (^Rampastein @ Dec 29 2007, 05:32 A...   Dec 29 2007, 05:21 PM
|- - ^Rampastein   Hmpf, so I can't put that to my map. Well, I p...   Dec 30 2007, 09:53 AM
|- - ^Rampastein   The ground is now detailed! (Some shores will ...   Dec 30 2007, 04:57 PM
- - CrashKing   Hey! That looks very good actually. The only ...   Dec 30 2007, 06:02 PM
|- - ^Rampastein   Hm, I don't have a problem with tiberium on ve...   Dec 31 2007, 09:52 AM
- - CrashKing   Well, AFAIK tiberium kills grass and trees. Atlea...   Dec 31 2007, 11:13 AM
- - Dudeinabox   QUOTE (CrashKing @ Dec 31 2007, 11:13 AM)...   Dec 31 2007, 11:21 AM
- - eXit   Tiberium mutates grass and trees, thus, there are ...   Dec 31 2007, 11:45 AM
|- - ^Rampastein   Some progress info: Arrghhh, I'm getting mad, ...   Dec 31 2007, 12:33 PM
- - Aro   What I hate with a passion, is the fact that in th...   Dec 31 2007, 01:23 PM
- - ^Rampastein   QUOTE (Aro @ Dec 31 2007, 03:23 PM) What ...   Dec 31 2007, 01:44 PM
- - ^Rampastein   Just got my first test session finished, however, ...   Dec 31 2007, 05:25 PM


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