IPB

Welcome Guest ( Log In | Register )


> Making units attack civilians automatically, Is it possible?
Rampastring
post Dec 20 2007, 04:33 PM
Post #1


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



Okay, I'm having a problem with 1 of my WIP MP maps. I'd like it to have a thing that if the players kill too many civilians, the civilians start attacking the players.

Now, I know how to make that idea. Homever, this is a bit problematic with the AI players since the civilians shoot the AI players and the AI players don't shoot them back.

So, my question is the following: Is it possible to make units and defensive structures automatically shoot civilians when they can (in multilplayer maps)?
And if it is, how?

Btw, if you've played the RA1 map "The Hills Have Eyes", you know what I'm aiming at. wink1.gif

This post has been edited by ^Rampastein: Dec 20 2007, 04:34 PM


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Aro
post Dec 20 2007, 09:25 PM
Post #2


Cyborg Commando
Group Icon

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
However, I am not 100% sure on that I am just assuming since its the same idea pretty much to the change house action.


In skirmish maps, the AI Will not automatically attack civilians, even with the 'Make enemy' trigger.


--------------------
Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post Dec 21 2007, 01:35 AM
Post #3


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Just an idea:
The problem is that civilians are no threat to the AI.
Give all civilian buildings and units an invisible silent dummy weapon that makes only 1 damage and has a slow rate of fire.
Then the civilians attack the AI if one of their units comes near and the AI will strike back and destroy the civilians.

Maybe it's also enough to give every civilian building/unit "SpecialThreatValue=1". Then the AI could recognize them as a threat.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
Rampastring
post Dec 21 2007, 11:36 AM
Post #4


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



Yay, I'm already a disc thrower! dance.gif

That SpecialThreatValue didn't work; but your first idea did.

I gave the civilians a weapon, gave the weapon's warhead "Spread=10000" and when a civilian shot an AI player's unit or building, the AI counterattacked the civilians.

Thanks!


--------------------
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 20th June 2025 - 02:03 PM


XGhozt.com