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Rampastring
post Dec 20 2007, 04:33 PM
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Okay, I'm having a problem with 1 of my WIP MP maps. I'd like it to have a thing that if the players kill too many civilians, the civilians start attacking the players.

Now, I know how to make that idea. Homever, this is a bit problematic with the AI players since the civilians shoot the AI players and the AI players don't shoot them back.

So, my question is the following: Is it possible to make units and defensive structures automatically shoot civilians when they can (in multilplayer maps)?
And if it is, how?

Btw, if you've played the RA1 map "The Hills Have Eyes", you know what I'm aiming at. wink1.gif

This post has been edited by ^Rampastein: Dec 20 2007, 04:34 PM


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Aro
post Dec 20 2007, 09:25 PM
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Cyborg Commando
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QUOTE
However, I am not 100% sure on that I am just assuming since its the same idea pretty much to the change house action.


In skirmish maps, the AI Will not automatically attack civilians, even with the 'Make enemy' trigger.


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