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> Making units attack civilians automatically, Is it possible?
Rampastring
post Dec 20 2007, 04:33 PM
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Tick Tank
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Okay, I'm having a problem with 1 of my WIP MP maps. I'd like it to have a thing that if the players kill too many civilians, the civilians start attacking the players.

Now, I know how to make that idea. Homever, this is a bit problematic with the AI players since the civilians shoot the AI players and the AI players don't shoot them back.

So, my question is the following: Is it possible to make units and defensive structures automatically shoot civilians when they can (in multilplayer maps)?
And if it is, how?

Btw, if you've played the RA1 map "The Hills Have Eyes", you know what I'm aiming at. wink1.gif

This post has been edited by ^Rampastein: Dec 20 2007, 04:34 PM


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Ixith
post Dec 20 2007, 08:37 PM
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Cyborg Reaper
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thats because adding new houses in MP maps is a no no.

My best thought on this would be to do what TB was saying but the only problem with that is that Neutral works in a manner that all players/AIs ally to it but it doesn't ally to them thus neutral will attack though nothing will attack it like you have been experiencing which becomes a problem in TS on a map that is more than 2 players then because if you kill 1 AI all the AIs join together to fight you thus neutral will only attack you unless of course you select Paranoid=no in the rules.ini

However, here comes a greater possible problem....if I am right the trigger to make players attack neutral would mean you would have to set it up and have it say player 0 (being player 1) makes enemy to neutral. Though if that action is anything like the action change house then it will only allow you to select the houses of GDI, NOD, Neutral, and Special. However, I am not 100% sure on that I am just assuming since its the same idea pretty much to the change house action.

I'd suggest trying and if one possibility doesn't work look and find another to try until there are no more possibilities.

ya know......i think we should do an indepth campaign of finding out mapping triggers and stuff....(sure most of them are known however there are many that may confuzzle us still or we may find more interesting use and what not of others....)

This post has been edited by Team Black: Dec 20 2007, 09:34 PM


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