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> Making units attack civilians automatically, Is it possible?
Rampastring
post Dec 20 2007, 04:33 PM
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Okay, I'm having a problem with 1 of my WIP MP maps. I'd like it to have a thing that if the players kill too many civilians, the civilians start attacking the players.

Now, I know how to make that idea. Homever, this is a bit problematic with the AI players since the civilians shoot the AI players and the AI players don't shoot them back.

So, my question is the following: Is it possible to make units and defensive structures automatically shoot civilians when they can (in multilplayer maps)?
And if it is, how?

Btw, if you've played the RA1 map "The Hills Have Eyes", you know what I'm aiming at. wink1.gif

This post has been edited by ^Rampastein: Dec 20 2007, 04:34 PM


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Team Black
post Dec 20 2007, 04:43 PM
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I would try the "make enemy" trigger, for GDI and Nod houses.. I don't think though that you'd be able to make the civies enemy of everyone.

I know putting 'neutral' though sometimes affects all the houses, I wonder what would happen if you made Neutral make enemy with Neutral hmm.gif


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Rampastring
post Dec 20 2007, 06:29 PM
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QUOTE (Team Black @ Dec 20 2007, 06:43 PM) *
I would try the "make enemy" trigger, for GDI and Nod houses.. I don't think though that you'd be able to make the civies enemy of everyone.

I know putting 'neutral' though sometimes affects all the houses, I wonder what would happen if you made Neutral make enemy with Neutral hmm.gif

Hmm.. I'll try some haxing like that after I come from school tomorrow.
Btw, the computers and the civs are enemies against each other I think, but in TS the players' (and the AI players') units just don't shoot stuff owned by the "Neutral" house for some reason when they could.

If that doesn't work, I quess I'll try to play with the houses' and sides' keys and see what happens -.-'


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