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r34ch
post Nov 9 2007, 01:25 PM
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Joined: 9-November 07
Member No.: 1,040
Favorite game: Tiberian Dawn



Hey, Bittah! well first off, what a fantastic mod!!

I only found a few niggles with it, mainly just small annoyances for me personally.


*The SSM launcher, Rocket launcher and arty often go off to trail fleeing enemies, they are two weak however so i find they would be better if they didn't follow enemy units, i.e. just fire from the same spot until clicked other wise. This way when attacking they don't wind up in front of the main attack force.

*The nuke is very weak even though it has a timer, maybe make it a little more effective?

*The sam site rockets are very large, perhaps a little smaller?

*Also are A10s in the mod to drop napalm? I didn't see them, i don't know if they would work with TS' lack of real air plane logic anyway

*Arcing projectiles are very high, such as grenades, is there no way to tone down the height of even hand thrown grenades if not arty's as well?

*Since the maps can be viewed on large monitors now, would you ever consider slightly deviating from TD and increasing the range of artillery units even by one square?

*When a computer team is knocked out you still hear the TS voice overs.

*Will you include more civy houses in future maps?

*Will future maps have more than one choke point into a base? atm the AI bottle necks its self into its own base on some maps

*Will future maps have bridges?

*I take it units only have 8 frames when moving? They don't move as fluently in TD

*Will you ever mod the .exe so you don't need a Tib Sun Disk innocent.gif



Overall im impressed, like seriously impressed. Nice work on the terrain and the units. Everything is scaled and palleted perfectly (except for the chinook but still) I'm still getting over playing as Nod in red in skirmish!

r34ch
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Bittah Commander
post Dec 11 2007, 09:28 PM
Post #2


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Favorite game: Tiberian Sun



I already managed to fix this, so you can expect to see this fixed with the next update wink1.gif


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Posts in this topic
- r34ch   Bugs and ideas   Nov 9 2007, 01:25 PM
- - Bittah Commander   Thanks for your input, r34ch. Suggestions are alwa...   Nov 9 2007, 03:00 PM
|- - Lin Kuei Ominae   QUOTE (Bittah Commander @ Nov 9 2007, 04...   Nov 9 2007, 03:20 PM
|- - Nyerguds   QUOTE (Bittah Commander @ Nov 9 2007, 04...   Nov 14 2007, 10:41 PM
- - Bittah Commander   That's an interesting idea, though I personall...   Nov 9 2007, 04:07 PM
|- - TSHyper   QUOTE (Lin Kuei Ominae)can you make in the same st...   Nov 9 2007, 08:40 PM
- - Bittah Commander   Scores.mix already is in the CD routine actually. ...   Nov 9 2007, 08:46 PM
- - TSHyper   It is in the routine yes, but its also in the stan...   Nov 9 2007, 10:21 PM
|- - Lin Kuei Ominae   or you make a simple batch file in which you renam...   Nov 9 2007, 11:00 PM
- - TSHyper   True yea, but still, how are you going to make the...   Nov 10 2007, 12:25 AM
- - I_Am   Maybe make it so D.T.A. has a different save game ...   Nov 10 2007, 01:00 PM
- - TSHyper   Johan...   Nov 10 2007, 01:12 PM
- - Bittah Commander   Sush, Luke   Nov 10 2007, 02:55 PM
- - bartpp7   ok well i ain't going to read all bug thread s...   Nov 20 2007, 03:09 AM
- - Bittah Commander   I haven't noticed any of the bugs you're d...   Nov 20 2007, 08:50 AM
|- - bartpp7   will do ,I'll tell ya tomorrow   Nov 21 2007, 01:52 AM
|- - bartpp7   ok it still have the same problm and i noticed the...   Nov 22 2007, 12:31 AM
- - Sven   I think I've found a bug in the Map 'Lost ...   Nov 23 2007, 10:27 AM
- - Bittah Commander   Yeah, I already noticed this myself, but you'l...   Nov 23 2007, 01:41 PM
- - Dutchygamer   QUOTE ('Bittah Commander')Yeah, I agree th...   Nov 28 2007, 07:11 PM
- - Bittah Commander   The nuke still doesn't destroy anything it hit...   Nov 29 2007, 08:34 AM
- - Shakar   I've noticed this in the FinalSun editor for D...   Dec 8 2007, 06:15 AM
- - Bittah Commander   This is basically because FinalSun doesn't sho...   Dec 10 2007, 11:15 AM
- - Shakar   I took a look, and the Repair Depot and Helipad do...   Dec 11 2007, 08:57 PM
- - Shakar   I think you miss spelled a civilian building... I ...   Dec 24 2007, 04:09 AM
- - Bittah Commander   It's the name XCC Mixer gave me under Descript...   Dec 24 2007, 02:43 PM
- - Shakar   Oh, ok. Thought I'd let you know, becaus eon t...   Dec 24 2007, 03:02 PM
- - Nyerguds   Arcology. its internal name is ARCO, but the actua...   Dec 30 2007, 08:55 PM
- - Bittah Commander   Actually the Oil pump is another building (which i...   Dec 31 2007, 02:38 AM
- - Warlord   That's the civilian refinery. The oil pump l...   Dec 31 2007, 02:24 PM
- - candc209   Hello! I just started playing this mod last ni...   Jan 6 2008, 07:30 PM
|- - Bittah Commander   QUOTE (candc209 @ Jan 6 2008, 08:30 PM) T...   Jan 6 2008, 10:08 PM
|- - ^Rampastein   I found out an another bug; you can build walls re...   Feb 14 2008, 07:56 PM
- - Bittah Commander   I'm not sure about the explosions and tiberium...   Feb 14 2008, 08:21 PM
- - Shakar   Bittah, thanks for helping me get DTA running on m...   Mar 15 2008, 12:53 PM
- - Bittah Commander   The Chinook doesn't have a HVA because it simp...   Mar 15 2008, 03:22 PM
- - Shakar   Hmm... Well, it the chinook wasn't appearing i...   Mar 15 2008, 04:13 PM
- - Nyerguds   It's "Moebius"   Mar 19 2008, 05:47 PM
- - Bittah Commander   Baah, now I changed the SHPs filename to mobius in...   Mar 20 2008, 01:11 AM
- - Shakar   Ya, it is Moebius in the MIX files for TD, I admit...   Apr 6 2008, 07:12 PM
|- - Nyerguds   QUOTE (Shakar @ Apr 6 2008, 09:12 PM) Ya,...   Apr 20 2008, 02:47 PM
- - Bittah Commander   The smoke animation is actually a smaller version ...   Apr 7 2008, 01:52 PM
- - Shakar   Oh that sucks... The thought hit me as soon as I d...   Apr 7 2008, 02:53 PM
|- - ^Rampastein   I really like this new version, the new multiplaye...   Apr 19 2008, 12:12 PM
- - Bittah Commander   I overlooked those problems along with a few other...   Apr 19 2008, 05:45 PM


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