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> Trigger Question
Shakar
post Dec 10 2007, 02:43 AM
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Is there a way to make a trigger that gives players more money? Like, for example, let's say a train arrives at point A... It waits for a few seconds, then departs on it's usual routien. But when It stops at Point A, the player gets money. Is there a way to make a trigger like this?


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Aro
post Dec 10 2007, 10:03 AM
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If I Remeber Correctly, there Is no direct trigger to give a player more cash on Tiberian Sun, only Red Alert 2 / Yuri's Revenge.
If you only want this for one map inparticular, then my option may not be what you'd want, but this is a suggestion:

Go Into your rules.ini, and search for, MultiplayerDefaults. When you've done that, create some tags like:

Money=10000
MaxMoney=30000

Money being the ammount that is set automaticaly, when you enter the skirmish options, and MaxMoney is the maximum ammount you can change it too manualy.


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Lin Kuei Ominae
post Dec 10 2007, 11:26 AM
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I've not much experience in this, so maybe this doesn't works.

How about placing an expensive dummy building, change the owner of the building to the player and make a trigger to sell the building.
Then the Player gets the money from the sold building.


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