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Shakar
post Dec 8 2007, 10:05 AM
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I was messing around with the map editor (Not the coding tongue.gif) and I came up with a neat campaign idea that could go with this mod. It's pre TS but post TD. My idea, is doing what a regular common mod does (Add units and all) and add them to the ini files for the mod, and put them in a campaign. Of course, the INI files will be in the maps (Like in that Nod Mission where there is a Jake McNeil unit). I'm thinking of doing something like this, and I plan on having the first mutants appear (With some SHP editing, if I can add custom SHPs to a map) and references to the new tech both sides are making. I've no clue as for storyline of it yet, but I'm thinking of having Nod trying to get more influence, the creation of the Black Hand, GDI getting more influence, and of course, a reference to the Philadelphia from TS. Basically, a campaign that takes place after TD, but before TS using the TS engine. Credits, of course, I'll direct to Bittah for the awesome urber mod dance.gif and me for the storyline and hopefully most or all the maps. Any of you guys think it'll be a good idea for this mod?


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Team Black
post Dec 10 2007, 06:32 AM
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I've heard people talk about the Black Hand for a long time - though the only time I've seen it actually mentioned in C&C was in Tiberiumwars hmm.gif


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Shakar
post Dec 10 2007, 06:39 AM
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QUOTE (Team Black @ Dec 10 2007, 01:32 AM) *
I've heard people talk about the Black Hand for a long time - though the only time I've seen it actually mentioned in C&C was in Tiberiumwars hmm.gif


If I remember correctly, it's mentioned in the Nod compaign for TSFS. From what I could remember, Slavic basically pulled a string and killed the other Black Hand members... I think...


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