QUOTE
Detail - 6 / 10 - Hmm, 'twas alright. In some places, a certain LAT was used too much, and it didn't look all that good. But overall, there is a nice variation of eye-candy, including nice cliffwork... Nice to be fair anyway.

(There where alot of cliff errors too; Be sure to look over your map in marble madness).
Well, IMO it looks better if there are a few open areas there; at least for my eye it becomes a bit too messy if most of the cells are occupied with different LAT. But, I know there would've been some places to improve.
QUOTE (^Rampastein)
I didn't know how to do cliffs correctly when I made the RA2 version, so there are some cliff errors.
..And fixing those now would be very hard without remaking the terrain near those cliffs. Meh, I'll fix those for the next update ^^
QUOTE
Layout - 8 / 10 - I Liked the layout actualy, It'd be perfect for some online games (Just another way for me to prove I could kick Team Black's ass). It's highly unrealistic, but it doesn't matter to be honest, cause as Team Black said, Straight forward game-play is always fun, and that overlooks the unrealistic style.

It was actually designed like that; I drew my plan of the map to a paper before I started to make the map. I did the same for Hiding in the Trees. I have always liked starting locations which are close to eachother. (If you play RA1, choose a small map and put 7 AI players

)
QUOTE
Game-Play - 7 / 10 - Was alright. I played this map as a skirmish, so yeah, it more than likely wasn't going to be as good, being as on tournament maps, the human players have alot more common sense on what to do. Was Fun.

Not much to say here; I agree with you. Also, if you noticed, there is a capturable Stealth Generator in the center of the map for online matches.
I also had fun since my modified AI started building huge amounts of infantry in the start and tried to start rush me. It actually almost worked; I had to build some light infantry, so they drained my money to 0 and after the battle I had about 10 units left.
QUOTE
Lighting - 7 / 10 - Lighting was very unique if anything, which is something that I like about your maps. It's not too unique to look stupid, and it's unique enough to be likeable. Nice work here. (Some parts of the map where to bright, tone down the lighting in these parts, and you'll have a near perfect result with lighting)

I've also thought about the lighting being too bright. The thing is, I use the same lightposts in many places and it looks ok in most places. Homever, if I get it correctly I'll release an update

QUOTE
Overall - 28 / 40 (Screw the averages, this is easier to understand

) - Overall, a nice map. Good for tournaments, and it was fun game play in general, you may want to add some more triggers, surprised etc.
~Aro
Damn, didn't get any improvement from the score Hiding in the Trees got =P Spoilers inside the black text!Hm, there is a surprise there if you go near the
abandoned Nod Base in the map. Remember to read the text in the billboard! ^^I've thought about triggers myself, and I might add some to future versions.
Thanks for the rewiew.
This post has been edited by ^Rampastein: Dec 9 2007, 11:21 AM