QUOTE (Robo fish @ May 9 2007, 07:36 PM)

You must have a production trigger for the AI to create team.
Wrong. Production is PURELY to enable (re)building the buildings in the [BASE] section list. Create Team and Autocreate triggers work fine without it.
Not to mention "Create Team" doesn't even necessarily mean the team is built from a factory. In missions without a base, teams are often made from units that are already on the map.
The full list of triggers & what they do can be found here:
http://cnc2sw.planetcnc.gamespy.com/stuff/ccmanual.txtAnother note... I strongly advise against giving Time triggers a specific side. It frequently causes triggers never to be executed.
To make this perfectly clear... the specified side of a trigger is
NOT THE SIDE WHO GETS THE TRIGGER EFFECT. It is the ONLY side that can ACTIVATE the trigger.
Easy example: if you see this in a GDI mission
holy=Player enters,Nuclear Missile,0,GoodGuy,None,0it means GDI is the one that has to enter the cell. When a Nod player enters the cell, nothing will happen.
And the GDI player will NOT receive a nuclear missile to launch, he will get it launched at his base. This is not just for this trigger, the logic applies to ALL triggers.
As for Lin Kuei Ominae's example up there... I 'm not sure if a 'Discovered' trigger will work when no team is specified. It is possible though. I suspect that in single player, 'Discovered' just means that the specified unit is not in the shroud area, so it might work. As far as I know the game doesn't keep a map shroud status for the AI.
This post has been edited by Nyerguds: Dec 8 2007, 03:00 PM