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> Dropship reinforcements (**)
Aro
post Dec 3 2007, 10:10 AM
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I've noticed that there are alot of people who are using single-player maps, that're having problems with dropships in-game (Not the dropship loadout, but say getting reinforcements from off the map using a dropship trigger). Here is how you do it:

Set the taskforce (Make sure the Dropship is first in the list)

1 Dropship
2 Titans
2 Wolverines

Then set the event (Most important part for a dropship trigger)

1 Move to waypoint XX (This will be the waypoint where the dropship enters the map)
2 Unload (Select the option that says keep transport, loose units)
3 Move to waypoint XX (This will be the waypoint where the dropship leaves the map)

Then create the new team type.

Waypoint = X (Where it'll be appearing from off the map)
TaskForce = The Dropship Taskforce
Script = The Dropship script
AutoCreate = Check
Full = Check
Owner = Make sure it's the correct owner (More than likely GDI)

Now set the trigger.

Basics:
Repeat = No
Disabled = No
Attatched Trigger = None

Events:
Elapsed time = (Whenever you want it to arrive, set to 0 if it's right at the start of the map)

Action:
Creat Reinforcements at waypoint = Select the dropship Team type, and the waypoint of where it'll be appearing from.

In-game, your dropship will arrive, drop off the loaded units, and then the dropship will leave the map.
You now have a sucsessful dropship trigger. This'll be useful for those who want to make some GDI single-player maps.


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Crash
post Dec 7 2007, 07:04 PM
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You should add a few things:

"Keep transport, Loose units" means that you keep the transport to the script, but loose the units of the script and transport.

Also you cannot have two transports in one script, you have to make another set of script, teamtype, and taskforce if it is to work. If they are firing at the same time, just add another action connected to the 2nd teamtype and the 2nd or the 1st waypoint. This tutorial also works for other transports, so you should call it "Transported reinforcemets". Droppods are different I believe though

Else it is a nice tutorial. Good job wink1.gif

This post has been edited by CrashKing: Dec 7 2007, 07:06 PM


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