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Aurora196
post Dec 4 2007, 06:30 PM
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Flamethrower Infantry
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From: The Netherlands
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Alliance: GDI
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Well, I finally finished this map.

I haven't tested it too well, little bit lazy, so please report any bugs you find. The map itself isn't really special, just an newer version of my oldest map. Yeah, I know, crappy name, but I was too lazy to come up with a new one.

Anyway, I'll let the map speak for itself.

(the map has been changed, and is a little bit different from the megamap, nothing really serious though...)

*edit: fixed error

Attached File  In_the_Line_of_Fire_V2.zip ( 161.8K ) Number of downloads: 383


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This post has been edited by Aurora196: Dec 5 2007, 06:15 PM


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Aurora196
post Dec 4 2007, 07:04 PM
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Flamethrower Infantry
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Joined: 21-October 06
From: The Netherlands
Member No.: 43
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Aro @ Dec 4 2007, 07:46 PM) *
This could just be me, but in the bridge screenshot, in my opinion, there is too little LAT detail. There is alot of clear LAT there, which could be filled up with some nice, eye-candy. Also, I don't think that the tiberium lighting is bright enough... This could again, just be me, but the glow looks... Weak?


Actually, I don't agree with your point on the LAT there. I actually think it's nicer to leave some clear ground here and there. This looks much more realistic imo than when every cell of the map is covered with a ground1/2/3/pavement tile. I mean, you could see it as an undetailed part, but also as a 5th LAT-tile (next to those mentioned). BTW, it's the first time in some time I left some clear ground, instead of covering every inch of the map with LAT-tiles. It just made more sense to me.

And about the lighting, do you mean the lighting on the megamap (on the large fields), or the lighting on the bridge screenshot. The tiberium field on the bridge screenshot hasn't got a tiberium tree, so the lighting there isn't meant to be so bright.

Anyways, thanks for the comments smile.gif


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Ixith
post Dec 5 2007, 04:49 PM
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Cyborg Reaper
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Favorite game: Tiberian Sun



QUOTE (Aurora196 @ Dec 4 2007, 02:04 PM) *
Actually, I don't agree with your point on the LAT there. I actually think it's nicer to leave some clear ground here and there. This looks much more realistic imo than when every cell of the map is covered with a ground1/2/3/pavement tile. I mean, you could see it as an undetailed part, but also as a 5th LAT-tile (next to those mentioned). BTW, it's the first time in some time I left some clear ground, instead of covering every inch of the map with LAT-tiles. It just made more sense to me.


I actually agree with you there Aurora...its just that I haven't been able to get myself from stopping covering the map with the other LAT tiles yet. wacko.gif It's just a bad habit that formed. lol

anyways I played it. Though I didn't get through an entire game due to an IE which I am 99% sure of what it is. The IE happened as I was going down to take the old GDI War factory. I had a group of titans and a Reapper going down and then I am pretty sure it was when they were crossing the bridge is when it IEd. Meaning that the IE was from the Meteors destroying the bridge trigger. which when I looked my only guess would be that the event to start the whole thing is 1GDI or whatever and I crossed it being Nod thus it IEd. To fix this just add in -1 for the area where you normally choose which house for it to react to.

anyways I did get through quite a bit of game play though.

Detail:9.5/10 the detail was great and what was expected

Layout: 8.5/10 Just absolutely beautiful. Had some similarities to Sunstroke in my mind but had a nice open abandoned city and bases with a nice mix of cliffs. Though I felt something was missing from the center of the map.

Lighting: 8/10 The lighting was basic but better than I thought the pictures made it out to be. Needs a day/night loop though. tongue.gif

Triggers: 8.5/10 gotta love that reveal trigger set up. Though possibly more easily done through use locals it was still quite nice. Then the smokey craters made for a nice feeling.

Game play: 7/10 Although I didn't get into attacking the AI that much they did attack me. I must say I was somewhat surprised of how fast they sent in a tick tank at me. However the did seem to use the same route which was straight down/up the middle.

Overall: 8.3 It is close in my opinion but I would say it would be worth the spotlight though that error needs to be fixed first of course. I will play it again later and see if I can find anything else that I like. (BTW just in case anyone is wondering I actually do an average using my trusty calculator for the overall score so it's not like its just some random number. lol.gif )

Great Job Aurora. Can't wait to see what other remakes you come out with. biggrin.gif


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Posts in this topic
- Aurora196   In the Line of Fire V2   Dec 4 2007, 06:30 PM
- - Altzan   Looks great, I'll give it a try later (I'm...   Dec 4 2007, 06:41 PM
- - Aro   Much better than the classic version (Obviously )....   Dec 4 2007, 06:46 PM
- - sniper   maybe its supposed to look that way. anyways i lik...   Dec 4 2007, 06:53 PM
- - Aro   Ahh, yeah, that's a good point, actualy. And ...   Dec 4 2007, 07:14 PM
- - ShDwBoRn   thats a nice looking map. i agree with aro though,...   Dec 4 2007, 07:40 PM
- - BlackieChan   Hmm...... I dunno. The lighting on the megamap see...   Dec 5 2007, 01:33 AM
- - Team Black   updated the map pack This looks to be spotlight ...   Dec 5 2007, 01:51 AM
- - sniper   its not interesting enough in-game IMO.   Dec 5 2007, 02:20 PM
- - Aurora196   Thanks for pointing that out, hadn't noticed i...   Dec 5 2007, 06:18 PM
- - eXit   I have thought about leaving some parts clear of L...   Dec 5 2007, 07:28 PM
- - Team Black   LAT is good, in moderation. I think ARO gets the p...   Dec 5 2007, 08:04 PM
- - Aro   QUOTE I think ARO gets the prize for LAT addict - ...   Dec 5 2007, 09:41 PM
- - daTSchikinhed   lol, you guys are oddballs (aro and TB)... But wh...   Dec 5 2007, 10:33 PM
- - Aro   Me and Team Black = OddBalls for life, Mr. Moosey....   Dec 6 2007, 11:30 AM
- - CrashKing   I agree that it's nice to have some normal gro...   Dec 7 2007, 07:45 PM


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