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> The Arden River (2), Tournament map, anyone?
Aro
post Nov 30 2007, 05:56 AM
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Cyborg Commando
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Favorite game: Tiberian Sun



The Arden River, is it's name. tongue.gif
I was looking through the old mapping folder I had, which was at least 1 year old, and I came across something, I completely forgot ever even existed; A WIP of a map i'd began work on, a long time ago. When I opened it up in final sun, there was only about 10% (If even that) of the map done... So I thought why not complete it? And now it's done. I was playing, Twisted Insurrection, during the time of the screenshots. tongue.gif

(Keeping in mind, this is a tournament map, so it's better for online games than it is, Skirmish... Still fun non-the-less)

smile.gif

Have fun.

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This post has been edited by Aro: Nov 30 2007, 02:07 PM


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Ixith
post Dec 5 2007, 04:26 PM
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Cyborg Reaper
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Favorite game: Tiberian Sun



well I finally got to play it thanks to the snow day which yes I will continue to rub it in for the rest of today if I talk to you or post something. XD

Anyways heres a review:
Detail: 9.5/10 everything I expected was there. Just woulda been nicer if it was on a bigger less basic map. tongue.gif

Layout:6.8/10 It was ok...too basic for my taste. Also one thing that this layout seemed to bugger was that I tested this one as GDI so I could test the water path way and well...my hover MLRSs weren't going under the bridges... in fact I tried several times to send them under there but they wouldn't go...I think this is because the bridge and bridge supports are too close together in 3 of the 4 bridges as they did go under the lower left bridge.

Lighting: 7/10 Just more needed to be done with it. Day/night loop and the works.

Triggers: 7/10 Some nice moving vehicles across the bridge. The suicide cars would have been nice for just a few times..but after they have been suiciding for quite a long time it seems kinda weird to me...I mean a) wouldn't the driver be able to see the bridge is out? and cool.gif wouldn't they hear a traffic report or something saying "HEEYY THAT BRIDGE BE OUT!!!" XD

Game play: 7.2/10 AI was simple. I mean the amount of tiberium that was that close to my base allowed for a quick enough cash funding to easily turtle into my area. (i played on the left) Once I fortified the only opening the AI could attack from I just had to gain access to their base which isn't hard. I think the gameplay would have been better if the layout had some differences in it.

Overall: 7.5 not spotlight worthy IMO. but still for a basic map it is quite nice. A few suggestions that might make this map better.
-Add something to the middle island to fight over. Tib field, capturable armory, capturable hospital, etc.
-Add or move the water access to be on the opposite side of where they are now for each thing. This would allow for the player to not so easily turtle into their area and guard just that one spot.
I think I had something else to add to this list but I can't quite remember. lol
Anyways keep up the good work smile.gif

oh and back in the olden days Aro remember mapping wasn't what it is today there for the standards of spotlighting were a lot less back then compared to now. Which is why basic maps have less chance of spotlight. tongue.gif Yes the one you pointed out was a basic map or at least fairly basic..but it was I believe at least Titan's first map and it was good for back then and as a first. lol


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