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Aurora196
post Dec 4 2007, 06:30 PM
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Well, I finally finished this map.

I haven't tested it too well, little bit lazy, so please report any bugs you find. The map itself isn't really special, just an newer version of my oldest map. Yeah, I know, crappy name, but I was too lazy to come up with a new one.

Anyway, I'll let the map speak for itself.

(the map has been changed, and is a little bit different from the megamap, nothing really serious though...)

*edit: fixed error

Attached File  In_the_Line_of_Fire_V2.zip ( 161.8K ) Number of downloads: 382


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This post has been edited by Aurora196: Dec 5 2007, 06:15 PM


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Aurora196
post Dec 4 2007, 07:04 PM
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QUOTE (Aro @ Dec 4 2007, 07:46 PM) *
This could just be me, but in the bridge screenshot, in my opinion, there is too little LAT detail. There is alot of clear LAT there, which could be filled up with some nice, eye-candy. Also, I don't think that the tiberium lighting is bright enough... This could again, just be me, but the glow looks... Weak?


Actually, I don't agree with your point on the LAT there. I actually think it's nicer to leave some clear ground here and there. This looks much more realistic imo than when every cell of the map is covered with a ground1/2/3/pavement tile. I mean, you could see it as an undetailed part, but also as a 5th LAT-tile (next to those mentioned). BTW, it's the first time in some time I left some clear ground, instead of covering every inch of the map with LAT-tiles. It just made more sense to me.

And about the lighting, do you mean the lighting on the megamap (on the large fields), or the lighting on the bridge screenshot. The tiberium field on the bridge screenshot hasn't got a tiberium tree, so the lighting there isn't meant to be so bright.

Anyways, thanks for the comments smile.gif


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Posts in this topic
- Aurora196   In the Line of Fire V2   Dec 4 2007, 06:30 PM
- - Altzan   Looks great, I'll give it a try later (I'm...   Dec 4 2007, 06:41 PM
- - Aro   Much better than the classic version (Obviously )....   Dec 4 2007, 06:46 PM
- - sniper   maybe its supposed to look that way. anyways i lik...   Dec 4 2007, 06:53 PM
|- - Ixith   QUOTE (Aurora196 @ Dec 4 2007, 02:04 PM) ...   Dec 5 2007, 04:49 PM
- - Aro   Ahh, yeah, that's a good point, actualy. And ...   Dec 4 2007, 07:14 PM
- - ShDwBoRn   thats a nice looking map. i agree with aro though,...   Dec 4 2007, 07:40 PM
- - BlackieChan   Hmm...... I dunno. The lighting on the megamap see...   Dec 5 2007, 01:33 AM
- - Team Black   updated the map pack This looks to be spotlight ...   Dec 5 2007, 01:51 AM
- - sniper   its not interesting enough in-game IMO.   Dec 5 2007, 02:20 PM
- - Aurora196   Thanks for pointing that out, hadn't noticed i...   Dec 5 2007, 06:18 PM
- - eXit   I have thought about leaving some parts clear of L...   Dec 5 2007, 07:28 PM
- - Team Black   LAT is good, in moderation. I think ARO gets the p...   Dec 5 2007, 08:04 PM
- - Aro   QUOTE I think ARO gets the prize for LAT addict - ...   Dec 5 2007, 09:41 PM
- - daTSchikinhed   lol, you guys are oddballs (aro and TB)... But wh...   Dec 5 2007, 10:33 PM
- - Aro   Me and Team Black = OddBalls for life, Mr. Moosey....   Dec 6 2007, 11:30 AM
- - CrashKing   I agree that it's nice to have some normal gro...   Dec 7 2007, 07:45 PM


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