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I'd rather be the one trying something different and fail, than to be the one doing nothing and criticizing everyone who is.
A community project? Of course that's new. I've never seen that before in my entire life and now that I have I will gouge out my eyes so I never see the same glory again (even though it'll blatantly never happen because it's so massively different and special). I've done lots in this community and my life has become overrun with the pressure of university, that's why I don't do much any more. I don't get how you think you're so special for half-doing a project that you seemingly had no dreams of completing.
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For all your negative comments, you did little to actually help solve them. You predicted the project's doom, and anticipated the day, so that you could pat yourself on the back. Well you win, congrats.
Let's see:
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The idea would work, provided conceptualising is kept to one or two people only. Everyone has their own idea about a mod and if you're making a total conversion then you'll want to be focused on the strengths and weaknesses of the sides, as well as what technology they use and the particular style they'll have. And make sure it's somebody creative who does the unit concepts, nobody wants Mammoth MKIIIs, mechs which have the same function as the Titan or an armed subterranean APC. They're all just expansions on original ideas, and silly at that.
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You don't even have a leader yet and most of the ideas you've posted aren't possible. Spend a week or two brainstorming ideas, come up with preliminary ideas for how the sides should be structured and what style of units/weapons they should have. See what can and can't be implemented (just to tell you now, you cannot have an upgrade as a prerequisite, at least not in TS). Get somebody with good ini editing skills to start organising the rules.ini (at least naming units and putting everything in a coherent order) then finally you'd be ready to consider having a forum. You can't throw around random ideas and say you have a mod, you need to actually sit down and build the ideas together into a unified form.
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THEN START DOING SOMETHING. You don't need a forum to put everything together, right now you all just have random little thoughts and that counts as a bloody mod. Get full details on all the sides, make the units and start concepts for stuff, THEN the admins might care. Virtually every single post is just you whining about the fact you don't have a forum yet. Rather than complaining, just get to a point where you can actually say you have something that can be played or shown in screenshots along with information about it. If you're going to lead a mod, actually do your job and be a leader rather than Mr. Ask for a forum at every bloody opportunity.
By the way, it's utterly stupid to start with mission ideas now when you haven't even started coding, voxellising or SHPing. They are the key three things to any decent mod, so get cracking.
I kept stressing how you needed order and the right priorities but nobody listened. It's not my job to help you with YOUR project. If you wanted help with organising it then why were you running the team?
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it was a nice idea, I decided to give it a shot to see how far it would go, but never expected it to succeed. It could have, but not enough people were interested.
If you have no faith in your own idea then of course it isn't going to succeed.