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> Lake Istelv (2-4), oh shi- its map 23...oh NOEES
Ixith
post Nov 23 2007, 08:27 PM
Post #1


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Well after many delays from me being on an off mapping time here it is. biggrin.gif

Name: Lake Istelv
Map Maker: Ixith
Map Size: 110X115
Players: 2-4
Theatre: Temperate, Lake
Info: This is a 4 player Lake map. The map provides players with a nice place to wreck havoc upon. Plenty of build room for players and there is plenty of tiberium to harvest throughout the map. Tactical possibilities are everywhere such as higher ground, pinchpoints, and the use of bridges. This is my 23rd released map so enjoy it. wink1.gif

Story: Lake Istelv is a very clean lake that has 2 rivers providing it with its water and lets out as 1 river in the South. The communities around the Lake have always been quite productive and active. The area itself has, for the most part, avoided being infected with Tiberium.

yea the story sucks but hey this map wasn't really based off of a story. tongue.gif Also note that Lake Istelv is yet another geographical site of the Leviasc/Holixe/Yelcraz series. tongue.gif

EDIT: Fixed some stuff up.
-Cliff error fixed.
-Day Light has been reduced by 10
-Waterfall Yellow lighting now turns off during day.
-My usual Destroy church scrooge trigger has been added to all the churches.
-Maybe something else? tongue.gif
(for more comments about the edits see post below)

Pics:
Minimap
Attached Image
before day/night loop starts
Attached Image
night
Attached Image
day
Attached Image
MEGA PREVIEW!! Thanks to TeamBlack once again. biggrin.gif So lets all give him a cookie! lol
Attached Image
Attached File(s)
Attached File  Lake_Istelv__2_4_.zip ( 648.68K ) Number of downloads: 491
 


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KingByng
post Nov 28 2007, 08:17 PM
Post #2


Cyborg
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Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun



Well after a long time playing against 3 level 1 a.i.s, I think I can give a review now.

The first thing I'll bring up is the lighting. I don't know why all these people are complaining about the lighting. I thought that the lighting was excellent. The blue gave it a very nice touch. I didn't even notice that yellow. The day/night loop was excellent as well. I really like the lighting. The only thing wrong is that I can't really see anything at the very top of my screen when it gets dark (But maybe because I have a 20" LCD monitor by Samsung and I sorta slouch in the chair when I play confused.gif).

The next thing I'll comment on is the tiberium. Again, I don't know why people are complaining. There wasn't too much, and there wasn't too little. It was at the Goldilocks level. I never ran out of cash (But that maybe because I have modded the game so that I can start with 30,000 credits, very useful. I only start with 15,000-20,000 though). Very good placement, with good lighting for it as well.

Now for the civilians. Once again, why do people complain? The towns were built like New York City (more so Manhattan, the Bronx and Queens are just messed with layout pinch.gif ). The roads are straight, with a mix up of buildings, abandoned and occupied (again, like NYC). Very good layout IMO. I thought that there could have been a bit more traffic though, with maybe one or two vehicles driving at night (not everyone sleeps soundly). A couple people wander too far away from their little settlements, but thats alright.

Well thats I can think of right now. It is a very excellent map, well deserving of the spotlight. I might add more on this later, so stay tuned.

QUOTE
Aren't you a bit scared to drive when there are 30 tick tanks next to your car?


Nope tongue.gif

This post has been edited by BlackieChan: Nov 28 2007, 08:19 PM


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Posts in this topic
- Ixith   Lake Istelv (2-4)   Nov 23 2007, 08:27 PM
- - I_Am   Will review when i get done playing   Nov 23 2007, 08:44 PM
- - Dudeinabox   Lighting looks pretty, looked at it in final sun a...   Nov 23 2007, 08:58 PM
- - daTSchikinhed   Win. Epic win. Moved to spotlighted.   Nov 23 2007, 09:16 PM
- - Warlord   IDIS It Deserves It's Spotlight. Great deta...   Nov 23 2007, 09:22 PM
- - eXit   As i just talked with Ixith over at MSN, I don...   Nov 23 2007, 09:27 PM
- - daTSchikinhed   Played it. Omni-directional attacks were pretty tw...   Nov 24 2007, 12:15 AM
- - Aro   Detail 9 / 10 - As usual, great detailing, not muc...   Nov 24 2007, 09:59 AM
- - BloodReign   welcome4 back aro and its about time Ixith I am go...   Nov 24 2007, 01:33 PM
- - Ixith   well thanks for the review Aro. But honestly the t...   Nov 24 2007, 05:02 PM
- - CrashKing   I shall give a proper review once TS is installed,...   Nov 24 2007, 06:38 PM
- - Aro   ... I Think Ixith is going senile. See?   Nov 24 2007, 11:34 PM
|- - Ixith   QUOTE (Aro @ Nov 24 2007, 06:34 PM) ... ...   Nov 25 2007, 08:23 PM
- - Tratos   Lawl, trust you Aro...   Nov 25 2007, 02:22 AM
- - Aro   LOL. It's good to be back.   Nov 25 2007, 07:14 AM
- - CrashKing   Now that I got TS installed, I'm giving it a p...   Nov 25 2007, 11:45 AM
- - azri_apoc   great maps!!!!, also a great mapma...   Nov 25 2007, 11:47 AM
- - CrashKing   My bad, here's a screen. The buildings are tur...   Nov 25 2007, 08:32 PM
- - Team Black   looks fine to me   Nov 25 2007, 10:29 PM
- - Aro   Same. The only thing about the cities, that I d...   Nov 25 2007, 10:31 PM
- - Ixith   now I can understand Aro's statement about how...   Nov 25 2007, 11:45 PM
- - CrashKing   Then, once again there's a huge open space of ...   Nov 26 2007, 12:34 AM
- - Aro   Then cities in Norway must be really close togethe...   Nov 26 2007, 02:08 AM
- - CrashKing   Don't talk away from it, you know you won...   Nov 26 2007, 07:25 AM
- - Aro   No, that's actualy not true. Sometimes the spa...   Nov 26 2007, 07:38 AM
- - CrashKing   I really can't, they've built it almost to...   Nov 26 2007, 01:33 PM
- - Dudeinabox   Just replace it with parking spaces perhaps? In al...   Nov 26 2007, 06:50 PM
- - Team Black   Well I like to put the buildings next to the road,...   Nov 26 2007, 07:03 PM
- - BloodReign   that empty pavement is just alley ways which would...   Nov 26 2007, 07:45 PM
- - CrashKing   Yes, but when you don't have any terrain to sh...   Nov 26 2007, 08:25 PM
- - Ixith   It is not an ally. The area would most likely be (...   Nov 26 2007, 09:49 PM
- - BlackieChan   And the fabled Ixithland continues its ever-increa...   Nov 27 2007, 01:55 AM
- - Ixith   nope no typo there. SE is RO only means that we...   Nov 27 2007, 03:14 AM
- - Team Black   You should've written it out Ix   Nov 27 2007, 04:59 AM
- - Aro   It's too long, it'd of been cut down by th...   Nov 27 2007, 05:45 AM
- - BlackieChan   QUOTE (Ixith @ Nov 26 2007, 10:14 PM) nop...   Nov 27 2007, 07:31 PM
|- - ^Rampastein   I have a few comments for you! I think that t...   Nov 28 2007, 02:42 PM
- - BloodReign   QUOTE (BlackieChan @ Nov 28 2007, 04:17 P...   Nov 28 2007, 11:11 PM


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