To celebrate post 2000 and my new rank of Core Defender, I thought I'd do something special.
I've used this map countless times to test new voxels, logics, and all kinds of random whatnot that I've thought up.
You've actually seen pieces of it all around, in
aircraft breakthrough,
train research horrible screenshots, and also in previews included if you downloaded my
Civilian voxel 12 pack. There's other places too, but I can't think of any right now
I originally began it as an uber base for the
post your base thread.
When the time the SMMC deadline hit, the map I was making was far from complete, so I converted this into a last minute SP map where you had to defend this base against 10000 enemies.
After that I began to use it to test voxels, then pretty much everything. I took out the SMMC triggers and made some triggers that would help in testing stuff
>Gives you both the GDI and Nod construction yard, enabling full build capabilities
>Every time you deploy a tick tank, your entire faction will change cameo color. This is useful in unit testing, as a quick way to see what it would look like in red gold and grey
> the buggies are positioned in the ideal way for a quick voxel screenshot, with the artillery as a good scale reference. just call your voxel "bggy" and it'll appear where the Nod buggys are. I also added turret=yes, so that theyour voxel's turret will show if it has one.
>There's no way to lose on this map, regardless of what you do. There's also no pesky AI to give you trouble while you're testing.
This map is a singleplayer map. Put it into your TS directory and run the GDI Firestorm campaign to use it.
Ask my permission if by some odd chance you want to use this in a public project - with proper credit due of course
Megamap:

Download:
TB_test_map_1.0.zip ( 45.13K )
Number of downloads: 603
This post has been edited by Team Black: Nov 25 2007, 03:00 AM