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> Lake Istelv (2-4), oh shi- its map 23...oh NOEES
Ixith
post Nov 23 2007, 08:27 PM
Post #1


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Well after many delays from me being on an off mapping time here it is. biggrin.gif

Name: Lake Istelv
Map Maker: Ixith
Map Size: 110X115
Players: 2-4
Theatre: Temperate, Lake
Info: This is a 4 player Lake map. The map provides players with a nice place to wreck havoc upon. Plenty of build room for players and there is plenty of tiberium to harvest throughout the map. Tactical possibilities are everywhere such as higher ground, pinchpoints, and the use of bridges. This is my 23rd released map so enjoy it. wink1.gif

Story: Lake Istelv is a very clean lake that has 2 rivers providing it with its water and lets out as 1 river in the South. The communities around the Lake have always been quite productive and active. The area itself has, for the most part, avoided being infected with Tiberium.

yea the story sucks but hey this map wasn't really based off of a story. tongue.gif Also note that Lake Istelv is yet another geographical site of the Leviasc/Holixe/Yelcraz series. tongue.gif

EDIT: Fixed some stuff up.
-Cliff error fixed.
-Day Light has been reduced by 10
-Waterfall Yellow lighting now turns off during day.
-My usual Destroy church scrooge trigger has been added to all the churches.
-Maybe something else? tongue.gif
(for more comments about the edits see post below)

Pics:
Minimap
Attached Image
before day/night loop starts
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night
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day
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MEGA PREVIEW!! Thanks to TeamBlack once again. biggrin.gif So lets all give him a cookie! lol
Attached Image
Attached File(s)
Attached File  Lake_Istelv__2_4_.zip ( 648.68K ) Number of downloads: 491
 


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Crash
post Nov 25 2007, 11:45 AM
Post #2


Ghost Stalker
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Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



Now that I got TS installed, I'm giving it a proper review.

Detail: It has to be 10\10, I can't say much more. It's reaching a level of total perfection!

Layout: I love it. I once again don't have much to say. 9\10

Lighting: You've taken control of the lighting very well. I love it. But the lighting does become too bright at day time. 7.5\10

Gameplay: Hmm, you gotta move to another islands, and the bridges can be destroyed to prevent the other player getting around. And I think it could be played like a 2 vs 2 map. 8\10

Overall: Something I DO NOT like is how you built the cities. This seriously drags the total score down a bit.. 8\10
I think it should be spotlighted if you prevent the lighting becoming so bright. But to be honest I'd like a change in the cities too mad.gif
But overall, nice work!


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Posts in this topic
- Ixith   Lake Istelv (2-4)   Nov 23 2007, 08:27 PM
- - I_Am   Will review when i get done playing   Nov 23 2007, 08:44 PM
- - Dudeinabox   Lighting looks pretty, looked at it in final sun a...   Nov 23 2007, 08:58 PM
- - daTSchikinhed   Win. Epic win. Moved to spotlighted.   Nov 23 2007, 09:16 PM
- - Warlord   IDIS It Deserves It's Spotlight. Great deta...   Nov 23 2007, 09:22 PM
- - eXit   As i just talked with Ixith over at MSN, I don...   Nov 23 2007, 09:27 PM
- - daTSchikinhed   Played it. Omni-directional attacks were pretty tw...   Nov 24 2007, 12:15 AM
- - Aro   Detail 9 / 10 - As usual, great detailing, not muc...   Nov 24 2007, 09:59 AM
- - BloodReign   welcome4 back aro and its about time Ixith I am go...   Nov 24 2007, 01:33 PM
- - Ixith   well thanks for the review Aro. But honestly the t...   Nov 24 2007, 05:02 PM
- - CrashKing   I shall give a proper review once TS is installed,...   Nov 24 2007, 06:38 PM
- - Aro   ... I Think Ixith is going senile. See?   Nov 24 2007, 11:34 PM
|- - Ixith   QUOTE (Aro @ Nov 24 2007, 06:34 PM) ... ...   Nov 25 2007, 08:23 PM
- - Tratos   Lawl, trust you Aro...   Nov 25 2007, 02:22 AM
- - Aro   LOL. It's good to be back.   Nov 25 2007, 07:14 AM
- - azri_apoc   great maps!!!!, also a great mapma...   Nov 25 2007, 11:47 AM
- - CrashKing   My bad, here's a screen. The buildings are tur...   Nov 25 2007, 08:32 PM
- - Team Black   looks fine to me   Nov 25 2007, 10:29 PM
- - Aro   Same. The only thing about the cities, that I d...   Nov 25 2007, 10:31 PM
- - Ixith   now I can understand Aro's statement about how...   Nov 25 2007, 11:45 PM
- - CrashKing   Then, once again there's a huge open space of ...   Nov 26 2007, 12:34 AM
- - Aro   Then cities in Norway must be really close togethe...   Nov 26 2007, 02:08 AM
- - CrashKing   Don't talk away from it, you know you won...   Nov 26 2007, 07:25 AM
- - Aro   No, that's actualy not true. Sometimes the spa...   Nov 26 2007, 07:38 AM
- - CrashKing   I really can't, they've built it almost to...   Nov 26 2007, 01:33 PM
- - Dudeinabox   Just replace it with parking spaces perhaps? In al...   Nov 26 2007, 06:50 PM
- - Team Black   Well I like to put the buildings next to the road,...   Nov 26 2007, 07:03 PM
- - BloodReign   that empty pavement is just alley ways which would...   Nov 26 2007, 07:45 PM
- - CrashKing   Yes, but when you don't have any terrain to sh...   Nov 26 2007, 08:25 PM
- - Ixith   It is not an ally. The area would most likely be (...   Nov 26 2007, 09:49 PM
- - BlackieChan   And the fabled Ixithland continues its ever-increa...   Nov 27 2007, 01:55 AM
- - Ixith   nope no typo there. SE is RO only means that we...   Nov 27 2007, 03:14 AM
- - Team Black   You should've written it out Ix   Nov 27 2007, 04:59 AM
- - Aro   It's too long, it'd of been cut down by th...   Nov 27 2007, 05:45 AM
- - BlackieChan   QUOTE (Ixith @ Nov 26 2007, 10:14 PM) nop...   Nov 27 2007, 07:31 PM
|- - ^Rampastein   I have a few comments for you! I think that t...   Nov 28 2007, 02:42 PM
- - BlackieChan   Well after a long time playing against 3 level 1 a...   Nov 28 2007, 08:17 PM
- - BloodReign   QUOTE (BlackieChan @ Nov 28 2007, 04:17 P...   Nov 28 2007, 11:11 PM


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