This tutorial is for all who want to start a mod.
It also clarifies the following questions:
"How can i have firestorm units in normal TS?"
"How can i prevent the savegame bug and add additional animations?"
"Is it possible to edit only one art.ini and rules.ini to affect both games, TS and FS?"
Download the zip:
FS4TSinis.zip ( 632.19K )
Number of downloads: 980\EDIT
New version uploaded. It now includes an expand02.mix that allows to see the cameos for limpet drone and mobile warfactory in TS too.
It includes the original art.ini and rules.ini, having already all firestorm stuff added to them. The artfs.ini and firestrm.ini are nearly empty, having no entrys anymore. This way the game is forced to use them found in art.ini and rules.ini.
Now all you have to do is open the expand01.mix with xcc mix editor, delete the original artfs.ini and firestrm.ini and add those from my zip.
(be sure to make a backup of the original expand01.mix!)Then copy the art.ini and rules.ini from my zip into your TS folder and use these to mod your game. Also copy the expand02.mix from the zip in your TS folder.
-Now all FS units are also available in TS.
-You can now add new animations after the index 745 in the [Animations] list.
Important note-never add something in between the lists [Animations], [InfantryTypes], [BuildingTypes], [VehicleTypes] etc
add your stuff after the last entry and give your things new numbers. Else the game can't find animations,units or buildings used in maps and other places, causing the savegame bug.
CU LKO
This post has been edited by Lin Kuei Ominae: Nov 25 2007, 12:41 AM