IPB

Welcome Guest ( Log In | Register )


> (*) before starting a mod, using TS and FS
Lin Kuei Ominae
post Nov 23 2007, 08:39 PM
Post #1


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



This tutorial is for all who want to start a mod.
It also clarifies the following questions:
"How can i have firestorm units in normal TS?"
"How can i prevent the savegame bug and add additional animations?"
"Is it possible to edit only one art.ini and rules.ini to affect both games, TS and FS?"

Download the zip:Attached File  FS4TSinis.zip ( 632.19K ) Number of downloads: 980

\EDIT
New version uploaded. It now includes an expand02.mix that allows to see the cameos for limpet drone and mobile warfactory in TS too.

It includes the original art.ini and rules.ini, having already all firestorm stuff added to them. The artfs.ini and firestrm.ini are nearly empty, having no entrys anymore. This way the game is forced to use them found in art.ini and rules.ini.

Now all you have to do is open the expand01.mix with xcc mix editor, delete the original artfs.ini and firestrm.ini and add those from my zip.
(be sure to make a backup of the original expand01.mix!)
Then copy the art.ini and rules.ini from my zip into your TS folder and use these to mod your game. Also copy the expand02.mix from the zip in your TS folder.

-Now all FS units are also available in TS.
-You can now add new animations after the index 745 in the [Animations] list.

Important note
-never add something in between the lists [Animations], [InfantryTypes], [BuildingTypes], [VehicleTypes] etc
add your stuff after the last entry and give your things new numbers. Else the game can't find animations,units or buildings used in maps and other places, causing the savegame bug.

CU LKO

This post has been edited by Lin Kuei Ominae: Nov 25 2007, 12:41 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
shevchenko
post Nov 23 2007, 09:28 PM
Post #2


Minigunner
Group Icon

Group: Members
Posts: 18
Joined: 2-January 07
Member No.: 544
Alliance: Nod
Favorite game: Tiberian Sun



would i need to have firestorm installed with tiberian sun to use these?


--------------------
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- Lin Kuei Ominae   (*) before starting a mod   Nov 23 2007, 08:39 PM
|- - Lin Kuei Ominae   only the latest patch is needed. This enables all ...   Nov 23 2007, 09:44 PM
- - shevchenko   2 questions, whats the lastest update number and...   Nov 23 2007, 09:59 PM
|- - Lin Kuei Ominae   afaik 2.03 how big is your original expand01.mix? ...   Nov 23 2007, 10:01 PM
- - shevchenko   i dont have one never have never did should i get...   Nov 23 2007, 10:09 PM
|- - Lin Kuei Ominae   i don't know. I never used the patch. download...   Nov 23 2007, 10:29 PM
- - shevchenko   wat does afaik mean? btw   Nov 23 2007, 10:31 PM
|- - Lin Kuei Ominae   as far as i know google helps   Nov 23 2007, 10:37 PM
- - TSHyper   Hmm, why do you say delete the files from the Expa...   Nov 23 2007, 10:55 PM
|- - Lin Kuei Ominae   because, if you leave the original files, you have...   Nov 23 2007, 11:00 PM
- - shevchenko   does anyone know how i would be able to get the ex...   Nov 23 2007, 11:05 PM
|- - Lin Kuei Ominae   if you don't have FS, i think it's not nec...   Nov 23 2007, 11:22 PM
- - shevchenko   its kk now i jus purchased command and conquer the...   Nov 23 2007, 11:27 PM
|- - Lin Kuei Ominae   the first decade is crap imo. I often hear people ...   Nov 23 2007, 11:49 PM
- - shevchenko   i dont really use mods and im fine with using the ...   Nov 23 2007, 11:51 PM
|- - Lin Kuei Ominae   Using new shps or vxls with tfd isn't a proble...   Nov 24 2007, 12:00 AM
- - TSHyper   Ah, i forgot the fact that you are showing how to ...   Nov 24 2007, 12:02 AM
|- - Lin Kuei Ominae   why this? Does the game ignores artfs.ini and fire...   Nov 24 2007, 12:06 AM
- - TSHyper   Hmm, its hard to explain the game code, but... If ...   Nov 24 2007, 03:25 AM
|- - Lin Kuei Ominae   But with expand02.mix you can't play Firestorm...   Nov 24 2007, 11:07 AM
- - TSHyper   Meh, sorry dude, i was doing too many things at on...   Nov 24 2007, 04:37 PM
- - TSHyper   Well, Hmm, its a AITriggerTypeClass error   Nov 24 2007, 08:25 PM
- - NodTrooper   I hate the fact that everyone makes it easier for ...   May 17 2008, 01:26 AM
- - Bittah Commander   You really don't need any of the Firestorm fil...   May 17 2008, 03:01 AM
- - NodTrooper   QUOTE (Bittah Commander @ May 16 2008, 11...   May 17 2008, 08:44 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 6th July 2025 - 02:43 PM


XGhozt.com