Hey, Bittah! well first off, what a fantastic mod!!
I only found a few niggles with it, mainly just small annoyances for me personally.
*The SSM launcher, Rocket launcher and arty often go off to trail fleeing enemies, they are two weak however so i find they would be better if they didn't follow enemy units, i.e. just fire from the same spot until clicked other wise. This way when attacking they don't wind up in front of the main attack force.
*The nuke is very weak even though it has a timer, maybe make it a little more effective?
*The sam site rockets are very large, perhaps a little smaller?
*Also are A10s in the mod to drop napalm? I didn't see them, i don't know if they would work with TS' lack of real air plane logic anyway
*Arcing projectiles are very high, such as grenades, is there no way to tone down the height of even hand thrown grenades if not arty's as well?
*Since the maps can be viewed on large monitors now, would you ever consider slightly deviating from TD and increasing the range of artillery units even by one square?
*When a computer team is knocked out you still hear the TS voice overs.
*Will you include more civy houses in future maps?
*Will future maps have more than one choke point into a base? atm the AI bottle necks its self into its own base on some maps
*Will future maps have bridges?
*I take it units only have 8 frames when moving? They don't move as fluently in TD
*Will you ever mod the .exe so you don't need a Tib Sun Disk
Overall im impressed, like seriously impressed. Nice work on the terrain and the units. Everything is scaled and palleted perfectly (except for the chinook but still) I'm still getting over playing as Nod in red in skirmish!
r34ch