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> Campaign idea, Just wanted to get some opinions
Dudeinabox
post Nov 19 2007, 10:51 PM
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Disc Thrower
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So I finished my first single player map today \ 0 /, it worked and I was happy. The idea behind it was that you were an outcast GDI commander who'd been a prisoner for a short while and had recently got away and enters on this mission as there is an evac unit waiting for him. However the area the mission takes place in is crawling with GDI forces which makes it a challenge getting him to the evac unit.

Mission success and I thought it was enjoyable, so it got me thinking, how about a campaign as a rebel GDI commander (and his forces) fighting to restore his honour and bring down GDI for outcasting him and of course having a pop at Nod because he just doesn't like them =) I had an idea with maybe an alliance with the forgotten or something cool like that, perhaps some forgotten units available for use.

Just wanted to see what you think, would it be worth it, or would it be a waste?

(On a side note, if you want the mission map just say so and i'l email to you, upload still not working unfortunately)

-DIAB

This post has been edited by Dudeinabox: Nov 19 2007, 10:52 PM
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KingByng
post Nov 20 2007, 01:33 AM
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Favorite game: Tiberian Sun



Heres my idea:

For like the final mission (or missions, can be two-part scenario), Southern Cross gets attacked by Nod. Nod sets up two really large bases with a few outposts . Southern Cross is heavily damaged and on the brink off falling to Nod, which would deal a devastating blow to GDI. You start in the south and need to build a base without GDI or Nod detecting you. After you set up your base, you need to capture a GDI outpost that has an Ion Cannon Uplink. You then need to use your forces to destroy the two large Nod Bases before all main structures in Southern Cross are destroyed. The map would need to be huge (I mean REALLY huge). Southern Cross is in the southwest corner. The Noddies have the northeast and north-centre. GDI and Nod outpost scatter the map (usually near tiberium, so it is hard to keep a steady cash flow). Near your starting position there are two small green tib fields and a blue tib field. The Forgotten have an outpost in the east-centre which if you can find the Forgotten help you out.

Just an idea


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