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> Dried Lands [2], WIP
eXit
post Oct 31 2007, 10:28 PM
Post #1


Attack Buggy
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Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun



OMG eXit maps for once in his life?! Yes, yes i do. Nothing special though, it's just a simple 1 vs 1 map. My main goal is to give the player the feeling that there has been a great city here once, but the war between GDI and Nod left only collapsed and empty buildings behind. Slowly, the weather and sand started to finish the job what the war didn't, and as the land was exhausted, water is not common here anymore and if you do find it, it's shores are filled with tiberium mutations, as it's the only place where you could of have found life once. The two players are divided by a large, dried out river, and a collapsed bridge, that used to connect the two major city's in this region.
Some screens -
Starting position of the first player.

If you came to camp, then you're at the wrong place.

Self-explanatory.

Oh and i can't give you any in-game screens ATM, since i don't have my TS CD at hand.

This post has been edited by eXit: Nov 12 2007, 07:03 PM
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Crash
post Nov 12 2007, 09:29 PM
Post #2


Ghost Stalker
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Joined: 27-October 06
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Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



Very nice map there Exit. However, to be honest the slopes are a bit straight on some points.

But the lighting and detail look fantastic

and yes, I'm back if you didn't notice a short break in my posting tongue.gif

This post has been edited by CrashKing: Nov 12 2007, 09:29 PM


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Posts in this topic
- eXit   Dried Lands [2], WIP   Oct 31 2007, 10:28 PM
- - Team Black   This looks really good so far, exit. Keep up the g...   Oct 31 2007, 11:31 PM
- - eXit   Thought about the OMC, but since it's already ...   Oct 31 2007, 11:58 PM
|- - Ixith   QUOTE (eXit @ Oct 31 2007, 07:58 PM) Thou...   Nov 1 2007, 02:43 AM
- - eXit   Update, in-game pics with updated lightning and ch...   Nov 7 2007, 11:49 AM
- - Bittah Commander   Actually, that pic looks really good to me. From t...   Nov 7 2007, 01:10 PM
|- - Lin Kuei Ominae   the short 3lane street in the centre looks misplac...   Nov 7 2007, 02:02 PM
- - eXit   Hmm, i think that's the thing that bugs me, i...   Nov 7 2007, 02:09 PM
|- - Lin Kuei Ominae   better and the guy is funny. Something that wou...   Nov 7 2007, 10:17 PM
- - eXit   Freaky . I might try to do something like that, ...   Nov 7 2007, 10:41 PM
- - Ixith   lol. I really like how this map is turning out eXi...   Nov 8 2007, 05:02 PM
- - Omen   Where are trees? Funny, coz I can see plenty of mu...   Nov 9 2007, 08:17 AM
- - eXit   Well that's actually a rather good question. T...   Nov 9 2007, 08:55 PM
- - eXit   A small update, for some reason i like this part a...   Nov 11 2007, 08:23 PM
- - Team Black   This map is looking far too big for a 2 player map...   Nov 11 2007, 08:41 PM
- - eXit   It actually isn't that big, i must really cut ...   Nov 11 2007, 08:58 PM
- - eXit   A sad day this be... for this is the day when the ...   Jan 17 2008, 05:12 PM
- - Dutchygamer   Why do you want to spotlight a map which isn't...   Jan 17 2008, 06:26 PM
- - eXit   I might of have expressed myself wrong, that's...   Jan 17 2008, 08:24 PM
- - Ixith   hmm this is indeed a pity . Though there is a pos...   Jan 17 2008, 08:33 PM
- - eXit   Hmm...i don't think it can be retrieved becaus...   Jan 17 2008, 08:48 PM


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