ok daTS I finally got around to this. lol
Review:
Lighting: 8.5/10 The lighting was nice however there were a few things I think you could have done to spice it up some more. Such examples would be adding emphasis on the waterfalls, adding more to "New Dallas" as it seemed bland to me, slightly brightened the overall lighting up as it seemed a bit dark. Although if it had a day/night loop on it then it woulda been fine that way.
Layout: 8.8/10 nice layout really. but it just seemed it needed something although I couldn't quite place my finger on it.
Triggers: 7/10 Well the moving traffic TB added in was somewhat nice...though it was just one loop which got annoying. (although I only saw a bus and a loaded truck) Then array one didn't work

I kinda edited it and went and played it again and already forgot what you originally had for the event but yea...it didn't work.
Gameplay: 7/10 It was ok but I disliked how you added in the missile silo and the Advanced comm center with the ion cannon. Generally try to stay away from that on MP maps IMO. Also the AI won't make a move on you at first since all the bridges are destroyed...I suggest at least having 1 fully connected route from player to player so that early attacks can happen fast and the AI will actually detect you sooner.
Also I'm somewhat surprised some of the bridges repaired due to the fact that most of the time a bridge that is longer than 12(or was it 15) cells will not fully repair unless supports are added in. Also another thing to do with the bridges...I think some of them have pieces floating above the cliff bridge part because I had seen a few times that my infantry went dark when crossing that spot on a few of those and also in one case they suddenly appeared a lot higher than they were just at.
Overall: 7.825/10 just barely not in reach of a spotlight vote from me. update and add to the lighting and maybe add in some other things and you will get it from me.

(and i really need to stop giving such LOONNGG reviews....)