Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun
They all have railguns!
Not good move, railguns with lots of particles make the game lag.. and, it's really best to keep the diversity of the original TS weapons.. An obelisk with MechRailGun is very prone to damaging your own structures, I would advise against it.
It's good that you know how to change this kind of stuff, but the important thing is how you implement it.
This post has been edited by Team Black: Nov 9 2007, 03:15 PM
Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun
The railguns are not related to the map at all. All the code for those is written in Rules.ini. The reason why I made the railguns is to avoid crashing caused by WaveClass. My game crashed every 10th time a disruptor/obelisk/laser turret fired before I changed their weapons to railguns. -.-' And btw, It's not using MechRailGun, I made a whole new railgun for the Obelisk.
This post has been edited by ^Rampastein: Nov 9 2007, 03:24 PM