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> Hiding in the trees (2-6) WIP, Work in progress
Rampastring
post Nov 8 2007, 04:28 PM
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Greetings, I am Rampastein and I've been playing TS since summer 2006.

I started to make this map in the end of August, and I've put a lot of time in this map.

This map is a non-symmetrical 6-player dark snow map.

Here are some screenshots:

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; This picture shows the location of the camera in the screenshots.
; Note that these screenshots are from an older version.

Get the newest version of the map from here.

This post has been edited by ^Rampastein: Nov 14 2007, 11:30 AM


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Team Black
post Nov 9 2007, 03:13 PM
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They all have railguns! lol.gif

Not good move, railguns with lots of particles make the game lag.. and, it's really best to keep the diversity of the original TS weapons.. An obelisk with MechRailGun is very prone to damaging your own structures, I would advise against it.

It's good that you know how to change this kind of stuff, but the important thing is how you implement it.

This post has been edited by Team Black: Nov 9 2007, 03:15 PM


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Rampastring
post Nov 9 2007, 03:22 PM
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The railguns are not related to the map at all. All the code for those is written in Rules.ini.
The reason why I made the railguns is to avoid crashing caused by WaveClass.
My game crashed every 10th time a disruptor/obelisk/laser turret fired before I changed their weapons to railguns. -.-'
And btw, It's not using MechRailGun, I made a whole new railgun for the Obelisk.

This post has been edited by ^Rampastein: Nov 9 2007, 03:24 PM


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Posts in this topic
- ^Rampastein   Hiding in the trees (2-6) WIP   Nov 8 2007, 04:28 PM
- - Ixith   Well first of all welcome to tibweb and we hope yo...   Nov 8 2007, 04:59 PM
- - eXit   Well as Ixith said, you seem to know the basics of...   Nov 8 2007, 05:30 PM
|- - ^Rampastein   Thanks for the comments. And yes, this is the.. 2...   Nov 8 2007, 07:15 PM
- - eXit   QUOTE (^Rampastein @ Nov 8 2007, 09:15 PM...   Nov 8 2007, 07:27 PM
|- - ^Rampastein   A small update: I can't seem to get the green...   Nov 9 2007, 01:54 PM
|- - Nintyuk   QUOTE (^Rampastein @ Nov 9 2007, 03:22 PM...   Nov 9 2007, 05:00 PM
|- - ^Rampastein   ***RELEASE UPDATE*** Okay, I've made the fore...   Nov 10 2007, 09:10 AM
- - Tore   When a map is finished post then in the Finished M...   Nov 10 2007, 10:52 AM
|- - ^Rampastein   QUOTE (Tore @ Nov 10 2007, 12:52 PM) When...   Nov 10 2007, 02:03 PM
- - Warlord   QUOTE And the "FS" should be removed fro...   Nov 10 2007, 02:38 PM
|- - ^Rampastein   QUOTE (Warlord @ Nov 10 2007, 04:38 PM) Y...   Nov 10 2007, 02:43 PM
- - Tore   Post it there   Nov 10 2007, 03:03 PM
|- - ^Rampastein   QUOTE (Tore @ Nov 10 2007, 05:03 PM) Post...   Nov 10 2007, 04:00 PM
- - CrashKing   Yeah, it's a friendly community! Okay.. i...   Nov 12 2007, 09:33 PM
|- - ^Rampastein   About the roads: I wanted to make them look ...   Nov 13 2007, 06:31 PM
- - eXit   Well curvy roads always look better, but not in fl...   Nov 13 2007, 07:52 PM
- - CrashKing   QUOTE (eXit @ Nov 13 2007, 08:52 PM) Well...   Nov 15 2007, 02:19 PM


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