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> Hiding in the trees (2-6) WIP, Work in progress
Rampastring
post Nov 8 2007, 04:28 PM
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Greetings, I am Rampastein and I've been playing TS since summer 2006.

I started to make this map in the end of August, and I've put a lot of time in this map.

This map is a non-symmetrical 6-player dark snow map.

Here are some screenshots:

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; This picture shows the location of the camera in the screenshots.
; Note that these screenshots are from an older version.

Get the newest version of the map from here.

This post has been edited by ^Rampastein: Nov 14 2007, 11:30 AM


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eXit
post Nov 8 2007, 05:30 PM
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Well as Ixith said, you seem to know the basics of mapping, and you made a good start, but here are some things to improve on.
Right now you should mainly be focusing on slopes, cliffs can be used for height variation but you can't use only cliffs, so to patch those flat areas up that cliffs just can't handle, use slopes. Even better if you could combine cliffs and slopes, to make some really nice looking and twisty terrain, just as the world is, but this isn't your main problem, use this when you get more experience.
When you get those slopes on to your map, you should try and combine waters with cliffs. Place waterfalls, water caves and not just placed randomly, but think how the water would find it's path in the real world, what's the source etc. While doing this, you should also try to make twisty cliffs that merge with the surroundings.
Lighting makes your maps look alot better. One thing is to set a nice lighting that affects the whole map, the other is to use lightposts. Pre-created lightposts just won't do it sometimes, so that's why you should edit your maps lightposts, this will give your map the attitude it needs. More about editing lightposts can be found here - http://www.tiberiumweb.com/forums/index.php?showtopic=972.

Follow these suggestions, look at other spotlighted maps, be creative, always pre-plan your maps and you should get a spotlighted map rather soon. wink1.gif

This post has been edited by eXit: Nov 8 2007, 05:34 PM
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Rampastring
post Nov 8 2007, 07:15 PM
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Thanks for the comments.

And yes, this is the.. 20th time I'm making a map for TS.
And I've made about 10 maps for Red Alert 2 too, so I have some mapping experience.

I'll try lowering the level after I'll come back from school tomorrow. (The current setting is already really low though, 0.008000)
The visibility of the green lightpost is 2500.

I won't be making the ground that much better because school eats 5/6 of my free time confused.gif

And I'll also make the map a bit brighter.

I'll probably release the map in Saturday/Sunday, after I've made the forests look better and fixed the map's balance (some of the corner places are unbalanced compared to the others atm)

I've looked at some spotlighted maps (Mainly Yelcraz Island and Town of Karasjok, I really love those), and taken some map style ideas from them.

This post has been edited by ^Rampastein: Nov 9 2007, 01:29 PM


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Posts in this topic
- ^Rampastein   Hiding in the trees (2-6) WIP   Nov 8 2007, 04:28 PM
- - Ixith   Well first of all welcome to tibweb and we hope yo...   Nov 8 2007, 04:59 PM
- - eXit   QUOTE (^Rampastein @ Nov 8 2007, 09:15 PM...   Nov 8 2007, 07:27 PM
|- - ^Rampastein   A small update: I can't seem to get the green...   Nov 9 2007, 01:54 PM
- - Team Black   They all have railguns! Not good move, rail...   Nov 9 2007, 03:13 PM
|- - ^Rampastein   The railguns are not related to the map at all. Al...   Nov 9 2007, 03:22 PM
|- - Nintyuk   QUOTE (^Rampastein @ Nov 9 2007, 03:22 PM...   Nov 9 2007, 05:00 PM
|- - ^Rampastein   ***RELEASE UPDATE*** Okay, I've made the fore...   Nov 10 2007, 09:10 AM
- - Tore   When a map is finished post then in the Finished M...   Nov 10 2007, 10:52 AM
|- - ^Rampastein   QUOTE (Tore @ Nov 10 2007, 12:52 PM) When...   Nov 10 2007, 02:03 PM
- - Warlord   QUOTE And the "FS" should be removed fro...   Nov 10 2007, 02:38 PM
|- - ^Rampastein   QUOTE (Warlord @ Nov 10 2007, 04:38 PM) Y...   Nov 10 2007, 02:43 PM
- - Tore   Post it there   Nov 10 2007, 03:03 PM
|- - ^Rampastein   QUOTE (Tore @ Nov 10 2007, 05:03 PM) Post...   Nov 10 2007, 04:00 PM
- - CrashKing   Yeah, it's a friendly community! Okay.. i...   Nov 12 2007, 09:33 PM
|- - ^Rampastein   About the roads: I wanted to make them look ...   Nov 13 2007, 06:31 PM
- - eXit   Well curvy roads always look better, but not in fl...   Nov 13 2007, 07:52 PM
- - CrashKing   QUOTE (eXit @ Nov 13 2007, 08:52 PM) Well...   Nov 15 2007, 02:19 PM


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